#ScreenShotSaturday Presents: Development Progress for March’s #OneGameAMonth

The first version of the prototype had numbers indicating the order you had to touch and hold the circles.  This “feature” didn’t last.

MiroPrototype01

Here was the tutorial screen.  I later increased the number of buttons on this screen to 5.

MiroPrototype02

Here I introduce 2 new things: branching, where one has to hold down the yellow circle to make the blue, purple, and red circles to appear, and a blinding sun-ray that covered the entire screen.  Oh dear.

MiroPrototype03

The level select screen! It was pretty boring.

MiroPrototype04

New level introduced. At this point, I had 13 levels finished.

MiroPrototype05

I started crunching the last week of March. I made these graphics after the first 3 days of crunch.

MiroPrototype06

Here I finally implemented a trail that appears when you touch and drag across the screen. It’s very mesmerizing.

MiroPrototype07