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Understanding Katamari: the level design of The Sentient Cube - Omiya Games
Designing the levels for The Sentient Cube was a fascinating exercise, and one that provided a great insight in how Katamari Damacy was designed. Both games have very lenient win conditions, and as such, have equally lenient level design that can be both creative and flexible. Broadly speaking, there are two types of object placements used in The Sentient Cube: […]
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