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Prototype: Murakami Progress #07 (November 2014 #OneGameAMonth) - Omiya Games
Yesterday, I spent some time working on the point & click puzzle portion…and found it a lot more difficult than I expected. The point & click puzzle itself exists in the 3D space, so to convert that space into 2D controls requires a lot more math. So instead, I switched tasks and started on something […]
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