Prototype: Murakami Progress #11 (November 2014 #OneGameAMonth)

Phew! The automated build is finally up! This time around, I did some re-writes on how the drag & drop is handled between the inventory and puzzle plank-of-wood, meaning now it’s possible to pick-up the gun from the inventory and vice versa. Since today is #ScreenshotSaturday, here are all the screenshots!

I’ll be working on ironing out a few more things today, including wonky navigation menus, item placement not being stored at all, and more complex puzzle 3D orientations. Hopefully by next week, I can get started on combat, and with it, learning how to do IK-animations with Unity.