This is an automated post, previewing a game currently in development.
Space to move forward.
Shift to turn 180 degrees and cancel the puzzle.
Hold the right mouse button or left ctrl to look around.
When approaching a fork, puzzle, or a door, click on the button that appears on the screen to select the next path.
[WP_UnityObject src=”http://omiyagames.com/webplayer/prototype-murakami/v18.unity3d” width=”610″ height=”343″/]
Changes for v18:
[Taro Omiya] Merge with Puzzle Integration:
Finally got puzzle persistance working.
Need to work on the angles of each puzzle element next.
[Taro Omiya] Refs #124: Fixing compilation error. Confirmed Unity-chan is carrying a pistol between scenes.
[Taro Omiya] Close #124: Finally got the items to be persistent per session, and most likely for the save game.
[Taro Omiya] Refs #124: Getting work on storing the location of the puzzle piece.
[Taro Omiya] Starting on adding PuzzlePieceLocation into SaveSlot.
[Taro Omiya] Minor syntax mistake.
[Taro Omiya] Refs #124: Fixed GameManager to be functional. Refactoring all the exit point dictionary information to the GameManager. Making the puzzle piece replicated under the GameManager instance, which is under a singleton.
[Taro Omiya] Refs #124: Finished working on the sound effects. Going to fix GameManager next .
[Taro Omiya] Refs #124: Creating a singleton script, copied from the Ichabot Crane project. Startig on sound effect and background music scripts and their settings.
[Taro Omiya] Updating Game Settings to be a static wrapper for save slots and options settings. Adding OptionsSettings.cs.
[Taro Omiya] Adding SaveSlot script.
[Taro Omiya] Moving prefabs around.
[Taro Omiya] Updating prefabs to handle the latest script changes.
[Taro Omiya] Still moving scripts around.
[Taro Omiya] Moving scripts around.