The Joyride updates!
In other news, we were hard at work submitting to the MAGFest Indie Video Game Showcase these few weeks, so if it sounded like we disappeared again, it’s actually due to tight deadlines and upcoming holidays that’s been breaking up our update schedule. Still, we can say with confidence that since our commitment to simplify and lengthen the game, Not a Clone has been drastically improving. While playtesting from a few months ago resulted in a lot of confusion, our local demonstration this month at the Rensselaer Game Showcase and TVGS’ monthly Interactive Showcase were exceedingly positive. We still have a lot of work left to do, but we can assure with the latest feedback that the game will be much more fun than the original prototype!