We’ll be game jamming at Ludum Dare 35!

Hello, all. We’ll be attending the Ludum Dare 35 this weekend, the largest online game jam where those attending takes the challenge of making a game in 72 hours or less. Like previous Ludum Dares, we’ll hopefully have a new game at the end of this event, so stay tuned! If you’d like to follow our activity during the weekend, we’ll be posting on the Ludum Dare website under the Omiya Games account.

As a reminder, our previous games from Ludum Dare includes:

hack.source.net

hackSourceNet4

Can I Haz Monsters?

1c12ff0628f9a64d350230100d110526

Star Driller Ultra

starDrillUltraAnimated1

Unconventional Stick Swinging Simulator

animated2

Laundry Day

20557-shot2

The Sentient Cube

The Sentient Cube

New Game: The Empire of Lights (Global Game Jam 2016)

Howdy, everyone. As noted earlier, we have a new game created for Global Game Jam last weekend. Much like the Ludum Dare before, we’ve spent this jam learning something new: programming shaders! The Empire of Lights is a visual experiment inspired by a series of René Magritte paintings with the same name. In this game, you need to collect all the coins scattered throughout the world. To reveal their position, however, one must control the position of the sun. It’s open-source, so go ahead and take a look!

Controls:

  • WASD to move
  • Space to Jump
  • Hold the Left Shift to run
  • Move the mouse to look around
  • Hold E and move the mouse around to change the sun’s position

Created in:

  • Engine: Unity
  • Graphics: A ton to name; see the game’s credits.
  • Music: GarageBand
  • Sound Effects: Unity Standard Assets and BFXR
  • Font: Fira-Sans by Mozilla

Special thanks to our Patreon patrons (https://www.patreon.com/OmiyaGames):

  • Adam R. Vierra​
  • Joshua Jennings
  • xanderhd
  • David Lin
  • Tommy Pedersen
  • Jacob Clark

Link to Itch.io: http://omiyagames.itch.io/the-empire-of-lights

Link to GameJolt: http://gamejolt.com/games/the-empire-of-lights/123111

Some screenshots!

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And for those interested, we have a time-lapse, too!

New Ludum Dare game: hack.source.net

We’re back from Ludum Dare 34, which means a new game! We’ve attended the Jam (team development challenge) with a new challenge: learn how to program a networked multiplayer game with Unity in just 72 hours. It was a tough ride, with lots of bugs, errors, computer screen coming alive, dragons being real, and philosophy wars, but we finally got it done! Our new game is hack.source.net, a 2-player hacking FPS by Taro Omiya. Did we also mention that it’s open-source, too?

Full Description:

Is your friend over-powering you in any FPS game? No worries! hack.source.net is a 2-player FPS that let’s you disable up to two button inputs from your opposing player! Keep your friend from moving forward, take away their ability to jump, and shoot your way to victory!

Controls:
* WASD to move
* Space to Jump
* Hold the Left Shift to run
* Move the mouse to look around
* Left-Ctrl or Left-click to shoot
* Left-Alt or Right-click to put up a reflective shield
* Esc to bring up the hack menu

Created in:
* Engine: Unity
* Graphics: everything is created by Unity Standard Assets, excluding Box-chan (part of Unity-chan package).
* Music: GarageBand
* Sound Effects: Unity Standard Assets and BFXR
* Font: Fira-Sans by Mozilla

Special thanks to our Patreon patrons (https://www.patreon.com/OmiyaGames):
* Adam R. Vierra​
* Joshua Jennings
* David Lin
* Tommy Pedersen
* Jacob Clark

If you can, please rate the game, and let us know what you think!

Link to Itch.io: http://omiyagames.itch.io/hacksourcenet

Link to GameJolt: http://gamejolt.com/games/hack-source-net/114008

Link to Ludum Dare voting page: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=20557

Some screenshots!

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And for those interested, we have a time-lapse, too!

Reminder: Ludum Dare 34 is this weekend!

A reminder that we’ll be attending the Ludum Dare 34 this weekend, and won’t have any updates to Not a Clone. In fact, we’ll be hosting at the physical location in Tech Valley Game Space! If you happen to be around nearby, just RSVP in the meetup below, and join us this weekend in a fun 72-hour online game jam!

Happy Jamming!

Ludum Dare 34

Friday, Dec 11, 2015, 7:30 PM

Tech Valley Game Space
30 Third Street Troy, NY

6 Space Cadets Went

https://youtu.be/XVrgCgtKobIThe time has come…to make games for the 34th tri-annual online game jam, Ludum Dare!No experience in making games necessary!  This is just a fun challenge for all of us, and often serves as an educational moment to learn how to work with deadlines.  We will be going through game idea brainstorming and team building e…

Check out this Meetup →

New game: Amanda Cluett

Hello, all. This weekend, we’ve attended Tech Valley Game Space‘s Local History Game Jam. So, yup, we have a new game out, and an educational one to boot! Amanda Cluett is an idle game about…well, Amanda Cluett. Revealing more would be a pretty big spoiler, so check it out and let us know what you think!

Link to Itch.io: http://omiyagames.itch.io/amanda-cluett

Link to GameJolt: http://gamejolt.com/games/amanda-cluett/93068

New #LDJAM game: Can I Haz Monsters?

Hey, guys! We’re back from Ludum Dare 33, and you know what that means! Yup, there’s a new game made for the Jam (team development challenge)! Introducing Can I Haz Monsters?, a collaboration between Taro Omiya and John Cecerii III. It’s a simple puzzle-platformer about learning and communicating with an alien language! If you can, please rate the game, and let us know what you think!

Link to Itch.io: http://omiyagames.itch.io/can-i-haz-monsters

Link to GameJolt: http://gamejolt.com/games/can-i-haz-monsters/88538/

Link to Newgrounds: http://www.newgrounds.com/portal/view/662681

Link to Kongregate: http://www.kongregate.com/games/OmiyaGames/can-i-haz-monsters

Link to Ludum Dare voting page: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=20557

Some screenshots!

And for those interested, we have a time lapse, too!

April #1GAM and #LDJAM…again! Unconventional Stick Swinging Simulator

Well, that was quick. We’re back within a day with yet another Ludum Dare game, this time for the Jam (team development challenge). This game, made in less than a day, is called Unconventional Stick Swinging Simulator. Ever wanted to swing a stick unconventionally? Now you can! Experience the true art of swinging your really-long stick. Work hard to make it longer!

Link to Itch.io: http://omiyagames.itch.io/unconventional-stick-swinging-simulator

Link to GameJolt: http://gamejolt.com/games/other/unconventional-stick-swinging-simulator/61705/

Link to Ludum Dare voting page: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=53111

Some screenshots!

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April #1GAM and #LDJAM: Star Driller Ultra

Hey, guys! We’re back with a Ludum Dare game, this time for the Compo (solo development challenge)! After a lot of programming, grumbling, stress, and complaining the graphics is not pretty enough, we have Star Driller Ultra, a Star Fox-inspired space combat adventure where you play as a star drill! It’s up for voting right now! If you can, please rate the game, and let us know what you think!

Link to Itch.io: http://omiyagames.itch.io/star-driller-ultra

Link to GameJolt: http://gamejolt.com/games/shooter/star-driller-ultra/61422/

Link to Ludum Dare voting page: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=20557

Some screenshots!

This slideshow requires JavaScript.

And for those interested, we have a time lapse, too!

#OneGameAMonth is on hold

As we’re transitioning to making Not a Clone into a full remake on the mobile, it’s becoming clear that a substantial amount of time and focus is necessary to complete the game. Unfortunately, this means that we will have to put the regular #OneGameAMonth on hold until the project is done. So what does this mean?

First off, there will be no changes to the Patreon campaign, since it charges only when a game is posted. Since no experimental free games will be posted for a while, rest assured that those who signed up to donate will not be charged during development. In the rare case that a new game does get posted (and it will, see below), it’ll be posted and charged like any other #OneGameAMonth games.

Second, because #OneGameAMonth is on hold, doesn’t mean there won’t be more experimental free games coming up. It will simply happen less regularly. For example, Ludum Dare is coming up next month, and we do plan on participating on it.

Thanks for all the support you’ve all been giving to us. We’ll post our progress with the game soon, so stay tuned.