What’s next? This month’s schedule.

So now that Prototype: Murakami has unfortunately been delayed, what’s next? Well, we have a ton of stuff coming, and we think a little transparency is in order. Here are all the big events going on at Omiya Games:

First, a Pie for Breakfast game called Dead Man’s Trail is going to be submitted for Indies in the Middle at Smithsonian in DC. And naturally, we’re giving as much help as we can for the project to meet the live-judging deadline. We’ll keep you up to date on how that goes.

Second, we’re collaborating with Indies Need Booze to create next month’s free game for them. Jacob, the organizer, has been incredibly supportive of our games, and it’s only fair we return the favor. We’ll have more about that in the coming few weeks.

With two projects going on at once, we won’t have the time complete a game for November’s #OneGameAMonth. What does this mean to the Patreon donors? Good news! Donors will not be charged this month. The campaign is setup so that donors are charged only when a game is out, so this month, they get a break and keep those precious dollars for holiday shopping.

Lastly, this leaves December. We’ll be helping Tech Valley Game Space to organize Ludum Dare, the world’s largest online game jam, in the Troy, NY. This major event will take up the majority of December, since even after the 72-hour development period, there’s still a 3 week period of voting. We’ll probably do a lot of live streams playing other people’s games, so stay tuned about that.

Ludum Dare 31 (Jam & Compo)

Friday, Dec 5, 2014, 7:00 PM

Tech Valley Game Space
291 River St, Suite 304 (3rd floor) Troy, NY

5 Space Cadets Went

Are you ready to get started on the largest, longest running Online Game Jam in the world? Let’s kick-off the Ludum Dare challenge, both Jam (team, 72-hours) and Compo (solo, 48-hours), with a bang! Remember to read the rules and post on the Ludum Dare site that you’ll be participating this exciting event:http://ludumdare.com/compo/rules/Please …

Check out this Meetup →

Hopefully that makes our situation a little more clear, as well as explain why Prototype: Murakami was delayed a full 2 months. In the meantime, we have updated Suddenly, Thousands to fix several bugs, including the camera being obstructed by walls all the time. Expect an update on all the web portals soon.