Prototype: Murakami Progress #20

Today’s progress report has some good news and some bad. First off, let’s go with the good: I’ve added a few more features. There is now an enemy spawning portal as seen in the screenshot below. They’re right now set to spawn up to ten enemies total, largely to prevent farming. Additionally, when aiming, the character will waver, adding more intensity to the game.

PrototypeMurakami18

Unfortunately, the project is far behind the expected schedule. Due to the current (financial) circumstances, I’ll be switching focus to other projects that can be completed in a shorter amount of time first, before returning to this project. The hope is to have at least a day or two of progress each week. Sorry for the terrible delay.

Prototype: Murakami Progress #17

Progress has been pretty slow, but we’ve now got a set of actions and animations to show the player is hurt, as well as adding particle effects for the enemy dying. While all of it is still a work-in-progress, the enemy exploding on the player is perhaps the most interesting visual effect:

PrototypeMurakami17

Anyways, a lot still needs to be implemented for the enemies. For one, they do not currently have one-hit weakpoints, which makes their 6-hit health points (an entire load-out of your pistol before reloading) absurd. Their hit animation that the enemies play every time the player successfully scores a hit is not very juicy yet. And a lot of sound effects are still missing. There’s still a lot of material to cover, so stay tuned!

Make it Juicy presentation today!

A reminder that we have a Make it Juicy presentation today at the Guilderland Public Library (NY), 6:00 pm EST. I’ll be presenting with the Capital Region Unity 3D Developers, and talk about the inner workings of the presentation.

You can Meetup here:

Make it Juicy: easy methods to make your games more engaging

Monday, Oct 27, 2014, 6:30 PM

Guilderland Public Library
2228 Western Avenue Guilderland, NY

11 Unity Developers Went

Here is our agenda for this meeting:• Greetings and introductions• Make it Juicy: 10 easy methods to make your games more engaging — presented by Taro Omiya• Wandering Automata:  Simple techniques for making your Non-Player Characters do something — presented by me• Discussion of future meeting topics and logisticsI received very little resp…

Check out this Meetup →

Can’t make it? Don’t Panic! The presentation is up on GameJolt as well! Just check out the Unity webplayer below:

http://gamejolt.com/games/other/make-it-juicy/35387/

Make it Juicy: does it need a video?

Hey everyone. Now that the Make it Juicy presentation is in Beta, I’ve been debating about something: do I really need a supplementary video? At this point, every notes I had for the game are pretty much in the menu, and I think the game speaks for itself. I was wondering if, for any of you fans, you would want a video to go along with the presentation. I value all feedback, so thanks!

The updated presentation is available here:
http://gamejolt.com/games/other/make-it-juicy/35387/

Make it Juicy Presentation Update: Scores!

I am a little late on this update, but I added a scoring system to the game. I also added flashes and pauses into the game. I’m actually about 3/4ths done with this presentation, and hopefully by the end of tomorrow, have the entire demonstration finished (but not yet complete).

As usual, here’s the link. Any feedback to the presentation is welcome. As noted earlier, the intent is to make sure each iteration of the game actually improves from the player’s perspective.
http://gamejolt.com/games/other/make-it-juicy/35387/