Menu updates and new practice mode

We’ve finally implemented the menu mock-ups posted two weeks ago into the game! Here’s the not-quite-final screenshots of each menu:

TopCharts

The Top Charts menu allows one to unlock minigames via in-game currency.

GamesList

Games menu displays what’s been unlocked.

GameDetails

Selecting a minigame in the Games menu and Top Charts brings up this dialog, the Details menu. New to this update is Practice Mode, a mode that lets you practice a specific minigame. There’s no scores or penalties recorded during Practice Mode, so it should provide a safe environment to learn and improve on approaching a tough minigame.

Also, excuse the typo on the description and instructions on the game. It’s obviously a work-in-progress.

Options

Lastly, the list of options. Again, all the settings displayed above aren’t final.

New mockups for store, games list, and options

After a long brainstorming discussions, we’re ready to get started on creating the menus for the minigame store, minigame list, and options. Many thanks to Astra Wijaya for putting these clean mock-ups together! To start with, the mockup below has two menus shown: the left menu is the minigame store listing the available options. Unlocking a minigame is as easy as tapping the buy button, which lists the price of the minigame. If one wants to know about more details on each entry, they can tap on the icon or name of the minigame to open the left, which provides the description of the game as well as how to play it:

Mockup Top Charts

Also new is a menu devoted to listing all the minigames you’ve unlocked so far. By tapping on the info icon, not only will the description of the game be displayed, but also how to play the game, what the game is a clone of (if any), and even a button that lets the player practice the minigame safely.

Mockup Games

Lastly, the options menu. This mockup below is, admittedly, a bit incomplete as we’re still discussing what features we have left to add in the game. Regardless, a few settings were important enough to make it to this mockup, including audio configuration, changing language, displaying the leaderboard and achievements, credits, and so forth.

Mockup Options

We should have more to show in the future as implement these mockups in the game.

Ludum Dare Games that stood out, #2 (so far!)

Last time, I made a massive list of games that stood out for me so far. Well, with such long live streams and with a lot more games under my belt (92!), I had to make another list. So without further ado, here are games that stood out for me, in no particular order:

(Note: The games I’ve played so far are listed here: https://docs.google.com/spreadsheets/d/1RbvfWHMb-vWmYBagjjnfVAMKugG1vgQ41QFQ_Wa4YjE/edit?usp=sharing)

The Adventures of King Pistachio

A super-hard, broken platformer that still made me intensely satisfied after beating it! Man, how long has it been? Welcome to my list of super-hard-games-that-I’m-still-fond-of.

MAN vs TWITCH

Have a Twitch stream? It’s time to play MAN vs TWITCH, a hilarious twin-stick shooter where your chat-mates spawn enemies and hazards for you. It’s unfair, but a good fun nonetheless.

Towards Light

Even though it’s slow and tedious, I just love the how creative this game uses its simple game mechanic: attract dots using a single point-light. The important part is to use the walls to prevent the point-light from spreading at the wrong places.

Screen Ego Aegis

Now this is how you combine two unlikely genres! In Screen Ego Aegis, you use both twin-stick shooter controls and tower defense elements to defend yourself.

Beat+Trak

Another rhythmic music game!? One with hypnotic abstract graphics? Sold! Beat+Trak takes a Simon-says approach to rhythm games, so it’s an interesting contrast to RIZUMUDEKATTO, which is more active.

Coin Toss Simulator 2015

No, I’m pretty serious: I had a lot more fun with a coin toss simulator than you’d think. Instead of determining whether you’re going to get heads or not, this game involves destroying anything fragile in the room. It’s a classic in my book.

Banana TV

Want to be a complete jerk and have full control over the TV’s channels? Banana TV is for you! In this game, you attempt to predict who your audience is going to be using environmental clues, then lay havoc on them by….forcefully making them watch something awful. The caricatures in this game are absolutely hilarious!

Together In Thousands

War is being waged on a single petri dish as your cells multiply and kill off opposing cells. This bizarre simulator involves dropping chemicals to assist your own cells in an attempt to take over an entire colony. Fascinating and mesmerizing, though a little hard to comprehend.

Case #31

For all the missteps this game makes when it comes to combat, its unique paper-cut-out graphics and twisted story makes Case #31 so memorable. There’s something magical when the scene switches over, placing all the props into a new stage for the story to play out.

PhotoBound

It’s no secret that I love puzzle games, and PhotoBound has them in spades. Not only does it carefully teach you how the game mechanics work without instructions, its puzzles are incredibly creative and difficult to boot. I recommend it, 100%.

Snowmän! Factory

A classic tile-based puzzle game with the creepiest snowman ever. In this game, you build snowmans using the limited amount of snow-tiles scattered throughout each level, and it will stump you. Hard. And I love it!

Knock ‘Em Trees

This game gets a mention due to its adorable (and in my opinion, stellar) audio design. Sure, it’s just Katamari Damacy with terrible camera placement, but just listen to the game! It melts my heart (and inflate it 3-times as large; emotions are weird).

Snowman’s Land: SNOVERCHILL

I never expected a MMO for Ludum Dare, let alone a MMO snowboarding game. Yet, here we are. This game deserves a mention for its technical excellence, creating a fun, very polished arcade game where you play against other people to score as many flips as possible. It’s chaotic fun!

Platform 31

It’s hard to make a balanced multiplayer game when you’re on a deadline, but Platform 31 achieves just that. This simple sideways shooter pits two robots against each other. Lots of elements help turn things to your favor, including barriers, power-ups, and controls that can swerve your bullets around said barriers.

Old Game on an Old Screen

Man, this game succeeds in giving me a jump scare. This horribly unfair arcade game does have a few (or one, really) trick up its sleeves that made it more than just a game on an old screen. Play it, find out for yourself what tricks it has for you!

Cheap Peripherals

Bugs are inevitable in nearly all software, especially games. This game is a rare example that takes full advantage of its bugs to create a surprisingly unique experience. Take note: accidents aren’t always failures!

O-Inari Origami

A puzzle game where you fold your way through. Not only is it creative, but it’s one of the few puzzle games that has more than just a few solutions per level. Plus, it stumped me multiple times, and I like that.

Panoptes

Have you ever wanted to play Tetris Attack, Snake, and Pong all at the same time. Neither did I, but apparently this game cared enough to make you go through that torture. A messy game, this game will constantly keep you on the edge of your seat.

1 Screen Hero

Easily the most fun I had this entire Ludum Dare, 1 Screen Hero is challenging, puzzling, full of action, polish, charm, and…oh, it’s just soooooo good! I highly recommend checking out this randomly generated rogue-like Zelda-thon.

Cell #327

This point & click adventure game has voice-acting. And yes, it’s really awesome voice-acting. The puzzles are pretty interesting as well, as with unlocking multiple endings. And, oh gosh, what a bleak story!

Pony Island

Yes, this is yet another joke game, and yet it’s one of the few that really struck me emotionally. It’s such a wonderful experience to play a game that comes out of the left field, and this, well, this was really unexpected. Be prepared for some surprises, because this game is packed with them.

Dabug

Polish. This twin-stick shooter has it, and in spades. Despite its lack of innovation, it’s addicting, feels great to play, and strongly encourages you to best your score. There’s a lot to learn from this game, and I had a lot of fun playing it!

Walk to the door

What an intense puzzle game! Walk to the door involves controlling the window our hero is walking on to direct his movement, and it’s absolutely astonishing how invested you get into the unique puzzle layout the creator laid out for you. A wonderful experience all around, this is a game you don’t want to miss!

The Ludum Dare 31 Games That Stood Out (So Far!)

Hey, guys. I’d like to go over a few things very quickly. First, we here at Tech Valley Game Space are working on setting up a live stream with a few of our team members to do some let’s plays of Ludum Dare games this week. I’ll be going through some warm-up this Monday evening, and the real one starts Tuesday afternoon. Interested in getting your game streamed? I have a form up in the link below, so go right on ahead!

http://goo.gl/forms/8IkM8aU5eK

The games I’ve played so far are listed here:
https://docs.google.com/spreadsheets/d/1RbvfWHMb-vWmYBagjjnfVAMKugG1vgQ41QFQ_Wa4YjE/edit?usp=sharing

Edit: I forgot to mention that it’s going to be streamed in the link below.
http://www.twitch.tv/techvalleygamespace

Second, here’s the massive list of games that stood out for me so far. This Ludum Dare has been excellent, with a lot of diamonds to discover. So without further ado, here’s the list in no particular order.

Swotch

This simple game involves moving a block right and left to avoid incoming “bullets” (complete with bullet time). It’s fun, addicting, and most importantly, polished.

Owls Ever After

A narrative game about slowly uncovering a grandma owl’s life. This game succeeds in story telling where most game fails: the story itself is a jigsaw puzzle that you have to piece together.

Smash N Bash

I’ll be blunt: this game is hardly polished in comparison to most games in this list. And yet…I keep going back to it. Is it due to the horribly explained upgrade system? Is it the bizarre bat physics? Is it the hilarious sound effects? I don’t know!

Voyage

Yet another narrative game, this time a walking simulator, where you slowly collect clues and unlock the story in a desolate spaceship. The audio logs and bizarre camera effects really shine in this game.

RIZUMUDEKATTO

Finally, a rhythmic music game! And a fine one, too! Slash through each enemy as they come at you from both sides and tap those buttons at the right beat.

Beat Bop Delicious

Speaking of music game, this wonderful minigame has a lot of nice layered music to it as you flick and click switches to retain your groove. If this is what being a DJ is like…I might end up liking it.

Fart Force One

Well, this is different. Your poor smiling ragdoll can fart, fall into TNT, get ripped apart by spikes and propellers, and score massive amounts of points. A simple physics sandbox

Just a Little Screen Time

Yet another super-polished game, this adorable point & click adventure involves a sentient TV trying to get back to the attic. Of course, it also has the same problems most point & click adventures have, too…

Crowdsourced

Here’s a game that takes the common local multiplayer top-down fighting game and turns it into…a TV show? In this game, you try to please the crowds by spawning opposing fighters and dropping power-ups.

I Am Technician

Can you figure out how to play this game? Neither can I, resulting in a hilarious experience about scrambling for the right parts, then dropping them, then picking them up, then putting them into the wrong place, then fumbling again, and on and on and on…

The Legend of Hyperlink

This game has an interesting interpretation of the theme: why not have it take place in Windows XP!? It’s a brilliant humor piece, if a little short and nonsensical. Still, it has its charm.

Much Ado About Pirates

I’m surprised this team got a short metroidvania done in such a short amount of time. This delightful game has some unforgiving moments, but it’s exploration aspect really shines through.

Global Game Jam 2014: Do’s and don’ts

Global Game Jam 2014 is just around the corner (this coming Friday, as of when this article was written), so I’m here to make a list of what you should do and shouldn’t do in this wonderfully chaotic event.

Wait, what is Global Game Jam?

Ah, great question! Global Game Jam is an event that takes place around the world where participants team up and make a game (video games, board games, and card games accepted) based on a presented theme within 48 hours. I emphasize that Global Game Jam is a social event, not a competition. Finally, I’ll leave it to Kevin James Wong’s excellent article on why everyone should participate in the Global Game Jam.

Now onto the list!

The Do’s

Do study up on your tools before the Global Game Jam

Time is paramount in Global Game Jam, and anything to reduce it is super-valuable. Learning how to use your tools is one excellent way to reduce the time spent on developing your games. Want to make a 3D video game? You should get started on learning Blender so you can make 3D assets. At minimum, I recommend everyone making video games to learn at least one game engine, such as Unity and GameMaker. On a similar note…

Do bring your laptop and other physical tools

While many sites may have their own computers and craft tools to make board games and card games, I highly recommend bringing your own, anyways. This is especially critical for audio people who likes to bring their own keyboard and synthesizers. The sooner your tools are catered towards your needs, the better.

Do socialize with people

Most sites have a time period in the beginning and at the end of the event where they’ll let you freely socialize with everyone who came. While most of them are going to be strangers, don’t be afraid. This is the perfect time to network, make friends, and even exchange business cards (if you’re into that stuff yet). Most importantly, this is a good time to gauge what you’re getting into. It’s good to know whether the majority of the participants are artists, musicians, programmers, game designers, students, or professionals, to better plan for what team you’re going to build.

Do come up with a crazy game idea

Game jams are the best places to come up with a new game idea. Plus they make great crowd pleasers. I mean, who wouldn’t want to play a game about romantic zombie dinner parties, robotic microbes bent around taking over Canada, observing ice cubes melt in Zimbabwe, or existential horror on an intelligent cat on leash?

Do team up with strangers

I encourage working with people you aren’t familiar with just as much as people you are familiar with. The best teams are those who share the same vision for the game, rather than people who know each other well.

Do take shortcuts and save time

As mentioned before, time is at a premium. You’ll want to use every hack, technique, shortcuts, illusions, and other neat tricks to make your game faster. Don’t worry too much about the quality. All the games from game jams are very shoddy at best. Instead, focus on the vision, the idea you want to convey through the game.

Do show off your game, even if it’s unfinished

No matter how buggy it is, you’ve made a huge achievement within a super-short amount of time. You should be proud, and you should show it. Show off your game, no matter how incomplete. The results may surprise you: someone is going to like it!

Do play with other games

Everyone else is as proud of their own game as you are, and it’s only respectful that you play it and critique it. This is yet another great opportunity to socialize, and more importantly, learn from other people how they made their games. Feel free to share what you like about their game, and what you didn’t. Remember to always provide a reason to your opinion.

The Don’ts

Don’t skip on sleeping or eating

It’s very tempting to skip eating and sleeping when you’re working on a tight deadline, but your health should take a bigger priority. Do sleep and eat. It’s a lot harder than it sounds.

Don’t hate on ideas or completed games

As mentioned before, game jams are the best place to come up with a fresh, new idea. Don’t hurt that by openly rejecting other people’s ideas. That’s both mean and destructive. Instead, provide a reason to why an idea may not be ideal to this situation. Be prepared to listen to any disagreements. They just might be right.

Don’t make a multi-million dollar AAA game

Yes, I know your favorite game is this one super-big budget console/PC game. Me too. But those games takes a very large amount of time and people (typically years), whereas you have only 48 hours. It’s only logical that games of much smaller scope are more ideal for this event.

Don’t leave a mess while working

Since you’ll most likely work in a team, be respectful of them and clean up after yourself. Time-saving is critical, but that is no excuse for terrible hygiene.

Don’t steal assets online and not give credit

It’s highly encouraged in many game jams to use assets online to save time. Remember, though, that you want to check if the asset is licensed for your own non-profit purposes when you take something from the internet. Even if it is, I highly recommend giving the person some credit in your game. They might thank you.

Don’t give up

I won’t lie, Global Game Jam can be very stressful. Finishing a game, though, is incredibly rewarding, one that’s very difficult to describe. The ride might be hell, but trust me, it’s definitely worth it.