Not a Clone is Released!!!

Well, let’s get right to it.

Not a Clone is released!!! You can grab it on AppStore (iPhone and iPads) and Google Play (Androids) right now:

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That’s right! After developing this game for almost 2 years since the #OneGameAMonth prototype, we’ve finally finished this incredibly ambitious project. We want to thank you all for following our development and supporting us to the very end.

Without further ado, let’s celebrate!

Adding story to Not a Clone

Apologize for the lack of updates for a few weeks. Many of us are recovering from the exhausting trip at the Game Developers Conference (GDC), so this week’s update is a small work-in-progress idea we’ve been bouncing around. Born from our writer, Robert Denner, the loading screen has been updated to look like a messenger application, where your friend introduces you to Not a Clone store.  Here’s a rough sketch below:

NewLoadingScreen

Obviously, we have a lot of work to do on improving this screen, but it does mean we now have a progressing story in our game. In other news, Taro Omiya has been working hard on integrating leaderboards into the game, while Astra Wijaya and Chase Bethea has been adding new assets into the game. We may start a Twitch stream soon in regards to our development process, now that we think of it…

New trailer, game over screen redux, and more!

Many apologize for the super-late update. We’ve had a lot of events occur between updates, including a move to the new office!

The New Office!
The New Office!

But that doesn’t mean we didn’t make any progress. First is a new trailer that includes our updated menus:

Naturally, the new Top Charts is the highlight for this trailer. Next up, the Game Over has a new two-page look to it. We’re still developing the screen, but here’s a brief preview:

Score Screen
Score Screen
Played Games List Screen
Played Games List Screen

Lastly, Astra Wijaya is at it again with a new concept art for a minigame. Can you guess which one?

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New Not a Clone graphics and minigames

Hello, everyone! This month, we’ll be in a bit of a hiatus because we will be volunteering on teaching kids how to make games throughout this summer. We should be back in normal schedule starting September.

Fortunately, we do have some updates this week! The first is the usual Astra Wijaya graphic updates, this time on Flappy Fly into Flappy Comic:

FlappyComicBig

Much more cooler, however, is that we’re now creating new minigames as well! So far, we have two previews. Let’s see if you can guess how they play:

Mystery minigame 1
Mystery minigame 1
Mystery Minigame 2
Mystery Minigame 2

(Don’t look at the tags! That’s cheating!)

Not a Clone update: Improving graphics in Not Angry Things

What’s this!? A new update on Not a Clone!? Yup, we finally have something new to show off since the brainstorming sketches nearly three weeks ago.

First, the graphics in the clones formerly known as Not Angry Things and Not Angry Disks has been changed to Angry Monkeys and Angry Thieves respectively. Why? Well, you might recall the old minigames looked something like this:

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Now they look like this:

angryMonkeysangryThieves

And the renaming seemed appropriate. Thanks again to Astra Wijaya for the graphical improvements.


On a different note, I believe I haven’t introduced the rest of the team members working on this project. We’re a four-men team, consisting of:

  1. Myself, Taro Omiya, as the game designer and programmer (and the creator of the original game)
  2. Astra Wijaya, naturally, as the artist
  3. Chase Bethea as the sound designer
  4. and lastly, Dylan Bramblett as programmer.

I’m going to do my best to give some highlights to other features implemented in the game so that other team members can get their spotlight, too. First, Dylan put together a translation interface that reads in a spreadsheet like the one below:

TranslationSpreadsheet

And turns it into texts that changes based on the player’s language settings. Since we’re early in development, there haven’t been any translations outside of Pig Latin. Still, when we do finalize every texts in the game, we should be able to translate the game to other languages very quickly.

Here’s to hoping the next update will come quickly (without E3 bothering us).

Not a Clone Progress Report #2

We’ve got a lot more progress to report this time around! Wonderful artist, Astra Wijaya put together some spectacular mockups for Not a Clone.

Progress has been made in other parts of the game as well:

  • A few mini-games change in difficulty depending on how well the player is playing
  • A new translation interface has been implemented in the game, to make it a lot easier to integrate new language options for international audience.

Incidentally, Not a Clone now has a new page!

Not a Clone mobile version in works

As noted earlier, Touch Yoga Free was simply a practice run for the real meat: Not a Clone mobile edition! We’re still in planning stages, but here are a few photo evidence that yes, it is in works:

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The above screenshots shows that not only will the game be available in the original, iPhone 5 screen ratio, but also on iPads and Android tablets as well. Stay tuned for more development updates!

Touch Yoga Free now available on Androids

Touch Yoga Free, an ad-supported port of Touch Yoga, is now available on Google Play:

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If you’ve missed the first one, here’s a good opportunity to check it out again on this simple but very fun and well-received game!

Description:
Touch Yoga introduces a new way to play on your phone and tablet! This simple game involves tapping and holding several points on the screen for 4 seconds. Be careful, though: these points twist, move, and turn all over the screen!

WARNING: this game requires a multitouch device that supports up to 5 fingers. It has been known to cause extreme satisfaction when a level is conquered.