Not a Clone update: Prepping for Private Beta!

Happy Fourth of July weekend! This week, we’ve been gearing up to send out a private beta build next week. As many of you may know, beta testing is a simple quality assurance measure to make sure bugs are fixed, and the game’s economy is balanced well. Unfortunately, due to the rampant cloning (heh) and piracy in certain app stores, we’ll be keeping this build internal.

In the meantime, here are some development updates! As noted earlier, we are now focusing on polishes. Last Tuesday, Taro Omiya modified the behavior of two games, Phone Clicker and Angry Monkeys. Here’s what Phone Clicker looked like before the change:

Phone Clicker4

And here’s what it looks like after the change. Notice any difference?

newPhoneClicker

That’s right: we’ve replaced the number of taps made on Phone Clicker to a bunch of fingerprints. It’s a small, but noticeable way to create distinctions between microgames that are functionally similar to each other.

The changes made to Angry Monkeys, on the other hand, are more subtle. Here’s the before:

Angry Monkeys

And here’s the after. Notice some changes made to the physics:

newAngryMonkeys

We’ve set the monkeys and the slingshot to not collide with each other. Furthermore, when the monkey is flung into the air, its trajectory will not be in the mercy of the string behavior, but rather, the position you’ve let go of the slingshot. Overall, this should make the game more predictable and easier to play.

Last but not least: Astra Wijaya has update the upgrade graphics to look cleaner, as demonstrated in the game list screenshot below:

newUpgrades

As usual, we’ll be continuing our weekly Twitch live-stream next Tuesday, 3:00 PM EDT at twitch.tv/japtar10101. If you missed the last one, where we’ve made the changes described above, you can check it out in the Youtube video below. See you next time!

The Screen-Shattering Not a Clone Update!

Last week, we shown a sketch of a few clicker microgames. We just finished integrating them into the game, and they’ll take the place of Box Clicker, posted back in August last year. Many thanks to Astra Wijaya for putting the graphics together.

Flower Clicker3

So how does one play Flower Clicker or Phone Clicker. Simply tap the screen by exactly the number of times noted by the instructions. Be careful, though: if you tap too many times, you may lose your screen!

Phone Clicker4

In other news, Taro Omiya has been very busy writing up an academic article for Game on Games on the G|A|M|E Journal. The full details of the development process for Not a Clone may be coming soon!