Not a Clone Progress: Menu Animations

There’s not much to report this week, largely because a huge amount of time has been spent stripping out the previous menus, and implementing a new one to better reflect last week’s mockup. For example, to change the old start screen…

Initial conversion to iPad screen resolution
Initial conversion to iPad screen resolution

…to the new one Astra Wijaya made…

Mockup of the Start Menu
Mockup of the Start Menu

…GameObjects (this project is made in Unity) has to be moved around to make it easier to animate and script the UI.

StartScreenStartScreenImproved

This is actually a lot of invisible work. As weird as it sounds, there’s quite a lot that goes behind the scenes to update old stuff to look like something new.

Still, things are progressing smoothly. In other places, a few minigames now support multi-touch, making them a bit easier.

Not a Clone progress report #1

It’s been almost two weeks with no update on how the Not a Clone mobile shift had been going, so it’s time to fix that. We don’t currently have any images or videos to show yet since the last one, since most changes have been in the back-end. However, it’s worth pointing out how much progress we’ve made:

  • Updated the project from Unity 4 to Unity 5.
  • Made the game more efficient on mobile devices. This actually took the most time.
  • Adjusted everything to properly fit in any portrait screens. The original PC version required a 9:16 screen ratio to work properly.
  • Adjusted a few minigames that require tapping on a specific location to be easier on smaller devices.

We wanted to give our thanks to all the people who played the game and provided us feedback during the Game Developers Conference. Right now, we’re hard at work at redesigning the menus to be cleaner and easier to operate. We’ll also be working on adding more back-end features, such as localization, achievements, and leaderboards. So stay tuned!