Not a Clone Update: New Trailer & Release Estimate

Another week, another update, and this is probably the most exciting yet! First, we have a new trailer, edited by Astra Wijaya:

Notice something at the end? That’s right, we plan on releasing Not a Clone this month! We’re distributing the release candidate to our beta testers this week. Assuming they encounter no major bugs and the submission approval process goes well, we should be able to release this game by the middle of this month. This is quite an exciting time for all of us!

Robert Denner (writer), Astra Wijaya (artist), and Jason Harlow (artist) were hard at work finishing the last bits of the game. The art dump below were the last set of things needed to finish the game. Give it up for these three hard-working developers!

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Again, there are no changes to the demo build yet. We will be working on updating it, though!

The Screen-Shattering Not a Clone Update!

Last week, we shown a sketch of a few clicker microgames. We just finished integrating them into the game, and they’ll take the place of Box Clicker, posted back in August last year. Many thanks to Astra Wijaya for putting the graphics together.

Flower Clicker3

So how does one play Flower Clicker or Phone Clicker. Simply tap the screen by exactly the number of times noted by the instructions. Be careful, though: if you tap too many times, you may lose your screen!

Phone Clicker4

In other news, Taro Omiya has been very busy writing up an academic article for Game on Games on the G|A|M|E Journal. The full details of the development process for Not a Clone may be coming soon!

Darumaman and Totemman in Not a Clone

We return to our regular program of Not a Clone updates with two animations: Darumaman and Totemman minigames!

darumamanBigtotemmanBig2

These will take place of Fungusman and Slapperman from the old Not a Clone build. Thanks again to Astra Wijaya for the graphical improvements.


A while ago, we mentioned we were adding difficulty levels to each minigame. Here are a few more changes that can occur on each minigame.

The minigames 2 and 10 now increases the number of tiles the game starts with as the difficulty increases. It was a bit difficult for our programmer, Taro Omiya to put together, but we’ve managed to make all the puzzles the minigame generates to be solvable:

VIIIeasyVIIImediumVIIIhard

Likewise, Colors! and Neons! got a similar treatment.

ColorsEasyColorsMediumColorsHard

We’ll provide more updates as we go along on how other minigames changes as the difficulty increases.

Greatly Improved Not a Clone label UIs

We were stuck with Ludum Dare 32 last weekend (have you tried Star Driller Ultra or Unconventional Stick Swinging Simulator yet?), but we did make some major improvements to the user interface (UI) on Not a Clone. The instructions, success, fail, time’s up, and speed up labels has been greatly improved.

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Additionally, the Game Over screen has been revamped as well.

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There’s a bit more work left that can be seen in the screenshots and animations above, but we’re definitely making major progress.

#ScreenshotSaturday: Untitled Game

I apologize for the ridiculous number of private posts popping up on this blog. To compensate, here are a few screenshots of a currently-untitled game I’m working on:

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Character artwork is by 1001.com