Prototype: Murakami Progress #12 (November 2014 #OneGameAMonth)

Hey, guys. Sorry for the late update. Last time, I said I was going to work on several things, including fixing the menu placement and making items persistent. While there’s no save slots to store your progress, you can now carry objects from one location to another with ease. Additionally, when the pistol is in the characters inventory, not only will she be carrying the gun around, she’ll carry it with her after entering doors as well! Things are finally shaping up!

PrototypeMurakami12

I only have a few more issues related to the point & click puzzle portions to iron out, including the orientation of the items when using them between different locations. I can finally get started on the combat portion very soon.

#OneGameAMonth December Entry: Galactic NEON Complete!

I’m proud to announce that the #OneGameAMonth December entry, Galactic NEON (formerly known as Prototype: Seurat) is now complete! The complete version now has revamped graphics, music, sound effects, a combo scoring system, and more! In addition, enemies and power-ups has been significantly polished.

As usual, you can play the game at www.omiyagames.com/game/galactic-neon. How high can you score?

#OneGameAMonth July Entry: String Theory

Remember the prototype I was working on this month called, “Prototype: Monet”? Great news! I’m finally done with it, with a new title: String Theory!

For the uninformed, String Theory was intended to be a fishing simulation. It’s now a first-person puzzle game about gathering brightly colored objects by touching them with things attached to the fishing pole. As more objects are collected, more objects light up. Utilize this ability to reach to the red gate!

You can play the Unity webplayer here. I’ve also made Windows builds, both 32-bit (here) and 64-bit (here), and a Mac build (here)!