prototype-murakami v16

This is an automated post, previewing a game currently in development.

Controls:
Space to move forward.
Shift to turn 180 degrees and cancel the puzzle.
Hold the right mouse button or left ctrl to look around.
When approaching a fork, puzzle, or a door, click on the button that appears on the screen to select the next path.

[WP_UnityObject src=”https://omiyagames.com/webplayer/prototype-murakami/v16.unity3d” width=”610″ height=”343″/]

Changes for v12:
[Taro Omiya] Merge with Puzzle Integration:
Adding drag & drop to the inventory. This is currently one-directional.

[Taro Omiya] Checking to see if the pistol is in the inventory, then flagging the equipment.

[Taro Omiya] Adding dragging and dropping to the inventory.

[Taro Omiya] Working on adding inventory slot. This is a work in progress, and probably won’t compile.

[Taro Omiya] Tagging the slots, and adding colliders to them. Should be able to do the dropping now.

[Taro Omiya] Allowing the dragged object to also appear above the inventory GUI. Dropping this item to the GUI should come next.

[Taro Omiya] Adding logic to enable and disable colliders and renderers.

[Taro Omiya] Syncing the inventory item and world item to be in the same positions, but in different planes. The plan is to switch and swap which one is visible, and which one dictates the action on mouse up.

[Taro Omiya] Merge with Puzzle Integration:
Adding dragging in puzzles, but no dropping.

[Taro Omiya] Adding the dragging in the point & click portion. Dragging into the inventory does not yet work.

[Taro Omiya] Adjusted the slot so that it would disappear if it already contains the object it’s holding.

[Taro Omiya] Merge with Puzzle Integration:
Fixing a few Aim-related animations.
Adding dialog that shows up when hovering over an item in a puzzle scene.

[Taro Omiya] Finally got the dialog working! Shows the dialog for pistol holder.

[Taro Omiya] Adding PuzzleInventory script and PuzzlePiece script.

[Taro Omiya] Adding puzzle slot script. This is a good starting point for a drag & drop puzzle.

[Taro Omiya] Refactoring stuff that I felt didn’t fit in OnRailsController to GameManager.

[Taro Omiya] Fixing the gun hold-up animation.

[Taro Omiya] Fixing the slots graphics into the inventory. Splitting pistol into 3 things. Slot pistol, grabbable pistol, and pistol that appears on the inventory.

[Taro Omiya] Working on adding slots graphics into the inventory.

[Taro Omiya] Working on adding a dialog to the puzzle pieces.

[Taro Omiya] Working on adding a pistol pickup in the puzzle section.

[Taro Omiya] Adjusting the over-the-sholder camera again. I like this angle better.

[Taro Omiya] Adjusting the over-the-sholder camera.

[Taro Omiya] Adding pistol and firing animations.

Changes for v13:
[Taro Omiya] Merge with Puzzle Integration:
Fixing the item description not positioning correctly when hovering over an item in puzzle mode.

[Taro Omiya] Fixing the aim camera animation being too snappy.

[Taro Omiya] Close #123: Fixing the dialog position not updating correctly.

[Taro Omiya] Not sure why, but reimporting stuff.

[Taro Omiya] Merge with Puzzle Integration:
Adding two-way drag & drop between world slot and inventory slot. This was done with major re-write of the puzzle codes.

[Taro Omiya] Finally got the two-way drag & drop between inventory and world slot working! There’s only a few glitches left to cover, mostly dealing with dialog.

[Taro Omiya] Fixing any other hover-related bugs before moving forward.

[Taro Omiya] Updating the scenes and prefabs to the new script configurations.

[Taro Omiya] Updating the scripts to now compile. Mouse Down and Mouse Up events are not implemented, however.

[Taro Omiya] Polishing the puzzle piece scripts to implement the abstract methods. Still doesn’t compile.

[Taro Omiya] Working on merging the PuzzleInventory and PuzzlePiece into a single script. This commit does not compile.

[Taro Omiya] Working on merging the PuzzleInventory and PuzzlePiece into a single script.

[Taro Omiya] Adjusting the inventory dialog position for slots.

[Taro Omiya] Fixing dialog position on the inventory slots. Fixing label name.

Changes for v14:

Changes for v15:

Changes for v16: