Prototype: Murakami Progress #07 (November 2014 #OneGameAMonth)

Yesterday, I spent some time working on the point & click puzzle portion…and found it a lot more difficult than I expected. The point & click puzzle itself exists in the 3D space, so to convert that space into 2D controls requires a lot more math. So instead, I switched tasks and started on something simpler: being able to look around in third-person aiming mode.


Similar to Resident Evil 4, this causes your character to stop moving entirely. Additionally, aiming is done using a laser rather than a reticle. Killer7 fans should immediately recognize what this part is for: to emulate the incredibly disjointed combat portion, just in third-person perspective.

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