prototype-murakami v18

This is an automated post, previewing a game currently in development.

Space to move forward.
Shift to turn 180 degrees and cancel the puzzle.
Hold the right mouse button or left ctrl to look around.
When approaching a fork, puzzle, or a door, click on the button that appears on the screen to select the next path.

[WP_UnityObject src=”” width=”610″ height=”343″/]

Changes for v18:
[Taro Omiya] Merge with Puzzle Integration:
Finally got puzzle persistance working.
Need to work on the angles of each puzzle element next.

[Taro Omiya] Refs #124: Fixing compilation error. Confirmed Unity-chan is carrying a pistol between scenes.

[Taro Omiya] Close #124: Finally got the items to be persistent per session, and most likely for the save game.

[Taro Omiya] Refs #124: Getting work on storing the location of the puzzle piece.

[Taro Omiya] Starting on adding PuzzlePieceLocation into SaveSlot.

[Taro Omiya] Minor syntax mistake.

[Taro Omiya] Refs #124: Fixed GameManager to be functional. Refactoring all the exit point dictionary information to the GameManager. Making the puzzle piece replicated under the GameManager instance, which is under a singleton.

[Taro Omiya] Refs #124: Finished working on the sound effects. Going to fix GameManager next .

[Taro Omiya] Refs #124: Creating a singleton script, copied from the Ichabot Crane project. Startig on sound effect and background music scripts and their settings.

[Taro Omiya] Updating Game Settings to be a static wrapper for save slots and options settings. Adding OptionsSettings.cs.

[Taro Omiya] Adding SaveSlot script.

[Taro Omiya] Moving prefabs around.

[Taro Omiya] Updating prefabs to handle the latest script changes.

[Taro Omiya] Still moving scripts around.

[Taro Omiya] Moving scripts around.

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