Not a Clone update: Prepping for Private Beta!

Happy Fourth of July weekend! This week, we’ve been gearing up to send out a private beta build next week. As many of you may know, beta testing is a simple quality assurance measure to make sure bugs are fixed, and the game’s economy is balanced well. Unfortunately, due to the rampant cloning (heh) and piracy in certain app stores, we’ll be keeping this build internal.

In the meantime, here are some development updates! As noted earlier, we are now focusing on polishes. Last Tuesday, Taro Omiya modified the behavior of two games, Phone Clicker and Angry Monkeys. Here’s what Phone Clicker looked like before the change:

Phone Clicker4

And here’s what it looks like after the change. Notice any difference?


That’s right: we’ve replaced the number of taps made on Phone Clicker to a bunch of fingerprints. It’s a small, but noticeable way to create distinctions between microgames that are functionally similar to each other.

The changes made to Angry Monkeys, on the other hand, are more subtle. Here’s the before:

Angry Monkeys

And here’s the after. Notice some changes made to the physics:


We’ve set the monkeys and the slingshot to not collide with each other. Furthermore, when the monkey is flung into the air, its trajectory will not be in the mercy of the string behavior, but rather, the position you’ve let go of the slingshot. Overall, this should make the game more predictable and easier to play.

Last but not least: Astra Wijaya has update the upgrade graphics to look cleaner, as demonstrated in the game list screenshot below:


As usual, we’ll be continuing our weekly Twitch live-stream next Tuesday, 3:00 PM EDT at If you missed the last one, where we’ve made the changes described above, you can check it out in the Youtube video below. See you next time!

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