Developing a Style

I’ve had a profound conversation while talking to a fledgling game developer this Game Developers Conference (GDC) that made me look back at my philosophy in game development. When Lindsay Grace was pointing out that one should have a long term objective such as Seemingly Pointless‘s goal in making a 100 games in one year, it made me reflect why I was developing one game every month. I’ve come to a conclusion that if one wants to make an impact to the gaming industry, one should strive to find and refine their own style that is both honest about oneself, and distinguishable from others.

Style, of course, comes in many forms. This can include mechanical styles, such as Vlambeer‘s simple-but-hyper-polished games, or Keita Takahashi‘s bizarre and chaotic experiences. Visual and narrative styles works great as well. As an example, Edmund McMillen has a distinct visual style that is often coupled with unnerving stories. Meanwhile, Molleindustria‘s political games helps them create experiences like no other. Even audio is a wonderful device to stylize. Who can possibly forget the first time they’ve successfully surpassed a series of obstacles in Bit.Trip Runner, creating a procedural generated music throughout the whole level? By having a clear style, each of these experiences become memorable and distinct from other common games.

So how does one go about developing their own style in games? Here’s a method I found that works: first figure out what your objectives are. For example, I wanted to contribute to the gaming community such that others would be motivated to make games that challenges common game genres like I was when I first played Katamari Damacy. Next, carefully analyze what you and your team are capable of. If your team hasn’t finished their game yet, this is a good time to attend game jams. In doing so, you’ll learn very quickly what you can and cannot do under a deadline. Once analyzed, find the overlap between your team’s objective and skill set. It’s worth noting that it is possible to have a non-overlapping goal and skill set. For example, making millions is an objective that is too broad to have overlap with any skill set. Similarly, making the next blockbuster is an objective so narrow, a large, expensive team is necessary to achieve it. In these cases, I recommend revising the objective so that it stands within your team’s skill set.

Finally, practice! I personally used #OneGameAMonth to polish my ability to create games with unique and solid game mechanics. Much of my time has been spent on understanding the mechanics I’ve created, and figure out how to enforce it with clever puzzles and situations. I also encourage others to make quick prototypes as regularly as possible. By developing your team’s skill set, and revising your own objectives to what works best with your team, you’ll slowly develop a successful style that feels like no other.

Laundry Day’s Voting Results

So Ludum Dare 31 voting period finally comes to a close. How did Laundry Day do? Pretty darn well, actually:

ratingsRevised

First off, I might as well leak this “secret:” yes, the game is a satire of freemium and social games. It was designed like that from the beginning, from the mundane, boring activity of putting clothes into a dryer, to the comically juicy process of collecting coins and trinkets from the lint trap. This isn’t the first time we’ve posted a satire to Ludum Dare — Not a Clone was also a satire — but seeing that this time around, the game was deliberately uninteresting, this developer had very low expectations.

Not so, it turns out. A lot of people, both within and outside of Ludum Dare have found the game to be oddly addicting. Many commented how hilariously boring the game was, and still managed to find something fun about it. And a few people even managed to figure out what the game was satirizing about.

comments

(That last comment is there because the user clearly figured out our nefarious plan to create a sequel. See, dreamlogician? I told you the volcano was an awfully obvious place to have an evil office!)

Anyways, I’ve got to give my thanks to all of you who played and voted for our game. We had a lot of fun this time, and hope to make more games in the future!

P.S. Our favorite comment may have to be this golden gem from Newgrounds:

commentsNewgrounds

Ludum Dare Games that stood out, #2 (so far!)

Last time, I made a massive list of games that stood out for me so far. Well, with such long live streams and with a lot more games under my belt (92!), I had to make another list. So without further ado, here are games that stood out for me, in no particular order:

(Note: The games I’ve played so far are listed here: https://docs.google.com/spreadsheets/d/1RbvfWHMb-vWmYBagjjnfVAMKugG1vgQ41QFQ_Wa4YjE/edit?usp=sharing)

The Adventures of King Pistachio

A super-hard, broken platformer that still made me intensely satisfied after beating it! Man, how long has it been? Welcome to my list of super-hard-games-that-I’m-still-fond-of.

MAN vs TWITCH

Have a Twitch stream? It’s time to play MAN vs TWITCH, a hilarious twin-stick shooter where your chat-mates spawn enemies and hazards for you. It’s unfair, but a good fun nonetheless.

Towards Light

Even though it’s slow and tedious, I just love the how creative this game uses its simple game mechanic: attract dots using a single point-light. The important part is to use the walls to prevent the point-light from spreading at the wrong places.

Screen Ego Aegis

Now this is how you combine two unlikely genres! In Screen Ego Aegis, you use both twin-stick shooter controls and tower defense elements to defend yourself.

Beat+Trak

Another rhythmic music game!? One with hypnotic abstract graphics? Sold! Beat+Trak takes a Simon-says approach to rhythm games, so it’s an interesting contrast to RIZUMUDEKATTO, which is more active.

Coin Toss Simulator 2015

No, I’m pretty serious: I had a lot more fun with a coin toss simulator than you’d think. Instead of determining whether you’re going to get heads or not, this game involves destroying anything fragile in the room. It’s a classic in my book.

Banana TV

Want to be a complete jerk and have full control over the TV’s channels? Banana TV is for you! In this game, you attempt to predict who your audience is going to be using environmental clues, then lay havoc on them by….forcefully making them watch something awful. The caricatures in this game are absolutely hilarious!

Together In Thousands

War is being waged on a single petri dish as your cells multiply and kill off opposing cells. This bizarre simulator involves dropping chemicals to assist your own cells in an attempt to take over an entire colony. Fascinating and mesmerizing, though a little hard to comprehend.

Case #31

For all the missteps this game makes when it comes to combat, its unique paper-cut-out graphics and twisted story makes Case #31 so memorable. There’s something magical when the scene switches over, placing all the props into a new stage for the story to play out.

PhotoBound

It’s no secret that I love puzzle games, and PhotoBound has them in spades. Not only does it carefully teach you how the game mechanics work without instructions, its puzzles are incredibly creative and difficult to boot. I recommend it, 100%.

Snowmän! Factory

A classic tile-based puzzle game with the creepiest snowman ever. In this game, you build snowmans using the limited amount of snow-tiles scattered throughout each level, and it will stump you. Hard. And I love it!

Knock ‘Em Trees

This game gets a mention due to its adorable (and in my opinion, stellar) audio design. Sure, it’s just Katamari Damacy with terrible camera placement, but just listen to the game! It melts my heart (and inflate it 3-times as large; emotions are weird).

Snowman’s Land: SNOVERCHILL

I never expected a MMO for Ludum Dare, let alone a MMO snowboarding game. Yet, here we are. This game deserves a mention for its technical excellence, creating a fun, very polished arcade game where you play against other people to score as many flips as possible. It’s chaotic fun!

Platform 31

It’s hard to make a balanced multiplayer game when you’re on a deadline, but Platform 31 achieves just that. This simple sideways shooter pits two robots against each other. Lots of elements help turn things to your favor, including barriers, power-ups, and controls that can swerve your bullets around said barriers.

Old Game on an Old Screen

Man, this game succeeds in giving me a jump scare. This horribly unfair arcade game does have a few (or one, really) trick up its sleeves that made it more than just a game on an old screen. Play it, find out for yourself what tricks it has for you!

Cheap Peripherals

Bugs are inevitable in nearly all software, especially games. This game is a rare example that takes full advantage of its bugs to create a surprisingly unique experience. Take note: accidents aren’t always failures!

O-Inari Origami

A puzzle game where you fold your way through. Not only is it creative, but it’s one of the few puzzle games that has more than just a few solutions per level. Plus, it stumped me multiple times, and I like that.

Panoptes

Have you ever wanted to play Tetris Attack, Snake, and Pong all at the same time. Neither did I, but apparently this game cared enough to make you go through that torture. A messy game, this game will constantly keep you on the edge of your seat.

1 Screen Hero

Easily the most fun I had this entire Ludum Dare, 1 Screen Hero is challenging, puzzling, full of action, polish, charm, and…oh, it’s just soooooo good! I highly recommend checking out this randomly generated rogue-like Zelda-thon.

Cell #327

This point & click adventure game has voice-acting. And yes, it’s really awesome voice-acting. The puzzles are pretty interesting as well, as with unlocking multiple endings. And, oh gosh, what a bleak story!

Pony Island

Yes, this is yet another joke game, and yet it’s one of the few that really struck me emotionally. It’s such a wonderful experience to play a game that comes out of the left field, and this, well, this was really unexpected. Be prepared for some surprises, because this game is packed with them.

Dabug

Polish. This twin-stick shooter has it, and in spades. Despite its lack of innovation, it’s addicting, feels great to play, and strongly encourages you to best your score. There’s a lot to learn from this game, and I had a lot of fun playing it!

Walk to the door

What an intense puzzle game! Walk to the door involves controlling the window our hero is walking on to direct his movement, and it’s absolutely astonishing how invested you get into the unique puzzle layout the creator laid out for you. A wonderful experience all around, this is a game you don’t want to miss!

The Ludum Dare 31 Games That Stood Out (So Far!)

Hey, guys. I’d like to go over a few things very quickly. First, we here at Tech Valley Game Space are working on setting up a live stream with a few of our team members to do some let’s plays of Ludum Dare games this week. I’ll be going through some warm-up this Monday evening, and the real one starts Tuesday afternoon. Interested in getting your game streamed? I have a form up in the link below, so go right on ahead!

http://goo.gl/forms/8IkM8aU5eK

The games I’ve played so far are listed here:
https://docs.google.com/spreadsheets/d/1RbvfWHMb-vWmYBagjjnfVAMKugG1vgQ41QFQ_Wa4YjE/edit?usp=sharing

Edit: I forgot to mention that it’s going to be streamed in the link below.
http://www.twitch.tv/techvalleygamespace

Second, here’s the massive list of games that stood out for me so far. This Ludum Dare has been excellent, with a lot of diamonds to discover. So without further ado, here’s the list in no particular order.

Swotch

This simple game involves moving a block right and left to avoid incoming “bullets” (complete with bullet time). It’s fun, addicting, and most importantly, polished.

Owls Ever After

A narrative game about slowly uncovering a grandma owl’s life. This game succeeds in story telling where most game fails: the story itself is a jigsaw puzzle that you have to piece together.

Smash N Bash

I’ll be blunt: this game is hardly polished in comparison to most games in this list. And yet…I keep going back to it. Is it due to the horribly explained upgrade system? Is it the bizarre bat physics? Is it the hilarious sound effects? I don’t know!

Voyage

Yet another narrative game, this time a walking simulator, where you slowly collect clues and unlock the story in a desolate spaceship. The audio logs and bizarre camera effects really shine in this game.

RIZUMUDEKATTO

Finally, a rhythmic music game! And a fine one, too! Slash through each enemy as they come at you from both sides and tap those buttons at the right beat.

Beat Bop Delicious

Speaking of music game, this wonderful minigame has a lot of nice layered music to it as you flick and click switches to retain your groove. If this is what being a DJ is like…I might end up liking it.

Fart Force One

Well, this is different. Your poor smiling ragdoll can fart, fall into TNT, get ripped apart by spikes and propellers, and score massive amounts of points. A simple physics sandbox

Just a Little Screen Time

Yet another super-polished game, this adorable point & click adventure involves a sentient TV trying to get back to the attic. Of course, it also has the same problems most point & click adventures have, too…

Crowdsourced

Here’s a game that takes the common local multiplayer top-down fighting game and turns it into…a TV show? In this game, you try to please the crowds by spawning opposing fighters and dropping power-ups.

I Am Technician

Can you figure out how to play this game? Neither can I, resulting in a hilarious experience about scrambling for the right parts, then dropping them, then picking them up, then putting them into the wrong place, then fumbling again, and on and on and on…

The Legend of Hyperlink

This game has an interesting interpretation of the theme: why not have it take place in Windows XP!? It’s a brilliant humor piece, if a little short and nonsensical. Still, it has its charm.

Much Ado About Pirates

I’m surprised this team got a short metroidvania done in such a short amount of time. This delightful game has some unforgiving moments, but it’s exploration aspect really shines through.

Help Support Indies Need Booze Patreon Campaign!

Hey, all. I wanted to give a shout-out to a great friend who regularly sets up events called Indies Need Booze, allowing both fans and indie developers to have a great, casual time to talk each other and laugh out loud. These guys has helped me a lot, and it only seems fair that I return them the favor!

indiesNeedBooze

They recently started a Patreon campaign to help sustain their blog, and it’s an amazing deal. Starting at just $3 a month, you’ll receive a free game every month. Sounds excellent? Here’s the link to their campaign:

http://www.patreon.com/indiesneedbooze

Help Support Indies Need Booze Patreon Campaign!

Hey, all. I wanted to give a shout-out to a great friend who regularly sets up events called Indies Need Booze, allowing both fans and indie developers to have a great, casual time to talk each other and laugh out loud. These guys has helped me a lot, and it only seems fair that I return them the favor!

indiesNeedBooze

They recently started a Patreon campaign to help sustain their blog, and it’s an amazing deal. Starting at just $3 a month, you’ll receive a free game every month. Sounds excellent? Here’s the link to their campaign:

http://www.patreon.com/indiesneedbooze