Changes made for Not a Clone iOS approval

Time for some bit of transparency. We released our game, Not a Clone last Thursday, but that journey wasn’t without some bumps. As you would expect from a satirical game, we did receive a rejection from Apple once, and had to make a few minor changes to the game so they would approve it on the AppStore. Their concern was that our app mimicked the home screen and AppStore too well. For reference, here are the two screens in question:

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Shop

In response, we’ve made the following changes:

  1. Skip the starting animation, and jump right to the end of it.
  2. Make all the icons squares.

As such, the two new screens looks like as follows:

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approvedtopapps

Fortunately, that’s all that we needed to do. We were surprised ourselves.

There’s also been a long lull before we started making weekly updates again a few weeks ago. We were actually spending most of that time asking professional help on legal matters. We didn’t think it was particularly interesting for most people. Still, it did lead to this funny joke on the start screen:

disclaimer

And hey, it gave us a little time to add in an Easter Egg as part of the completion bonus! Have you found it yet? Let us know!

Short Not a Clone Update: 11th Hour Bugs

Hey, everyone. Have a short update today. At the start of last week, we’ve submitted the latest — and we hoped, last — beta builds to our Beta testers. We’re glad we did, because one of them reported a terrible bug: the game would crash the moment it started! It took us the entire week, but we’ve finally figured out the problem. It turns out the Google Play Games Service plugin for Unity game engine crashes if it tries to log its status.

Also, Apple’s build uploading system seems to be borked as of today. We’re still investigating on this matter:

errorimporting

We’ll be sending out an update build to all the Beta testers (the thirteenth one, believe it or not) this week, and have a one-week long testing session again. Hopefully this time, we won’t encounter any issues!

Not a Clone mobile version in works

As noted earlier, Touch Yoga Free was simply a practice run for the real meat: Not a Clone mobile edition! We’re still in planning stages, but here are a few photo evidence that yes, it is in works:

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The above screenshots shows that not only will the game be available in the original, iPhone 5 screen ratio, but also on iPads and Android tablets as well. Stay tuned for more development updates!

Touch Yoga Free now available on iPads

As promised, Touch Yoga Free, an ad-supported port of Touch Yoga, is now available on the Apple AppStore:

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If you’ve missed the first one, here’s a good opportunity to check it out again on this simple but very fun and well-received game!

Description:
Touch Yoga introduces a new way to play on your phone and tablet! This simple game involves tapping and holding several points on the screen for 4 seconds. Be careful, though: these points twist, move, and turn all over the screen!

WARNING: it has been known to cause extreme satisfaction when a level is conquered.