Not a Clone minigame mockups and fun facts

Continuing our updates on Not a Clone’s progress, we’ve got a new mockup for a minigame:

TotemBG-SS

Art, again, is courtesy of Astra Wijaya.


In regards to other updates, there’s been a few small tweaks to the UI. For example, the loading screen now provides the definition of a clone:

Loading

A lot of people who play-tested our game didn’t know what a clone was, so we put the definition up on the loading screen to educate our players. Second, the game over screen now provides some fascinating (or depressing) facts about clone-related practices:

GameOver

Note that neither texts are final.

Brainstorming on Graphics in Not a Clone

Now that we have the menus finished and cleaned up to a glorious degree, we’re quickly shifting to the minigames in Not a Clone next. We have a few brainstorming sketches put together as you can see below, courtesy of the wonderfully talented Astra Wijaya:

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We’re also working on a few bug fixes to make the game more stable. If things works as planned, we should be able to put together a preview version for testing very soon!

Bacon Game Jam Brain Dump (October 2014)

As usual, when a theme is announced in a game jam, I do a brain dump on anything that reminds me of that theme. This time, the theme was “millions of them.” Let’s see what I came up with:

  • Millions of lives
  • Millions of deaths
  • Hundreds, but with millions
  • Pikmin!
  • Some sort of real-time strategy game?
  • Maybe make something like Super Hexagon where you score a million, you get the ending
  • Of them…?
  • Bananas, thousands of them.
  • Importing resources
  • Global resource management
  • Because Bananas
  • Game with a scouter, in search of the million power level
  • What
  • Porn? I mean, there’s millions of them.
  • Connection, something internet based.
  • Twitch plays pokemon
  • platformer that ends when a million lives are used up. Catch is that the life count is synchronized, as in, everyone in the world has only a million chances to beat it.
  • Maybe a game about the lack of relevance of numbers might be useful.
  • A physics game about destroying a million things.
  • Zombies come a dime a dozen.
  • Special zombie creating simulator.
  • Pandemic.
  • Shopping.
  • How to become a millionaire.
  • How to steal from a million people.
  • The infinite of space!
  • Star counting game.
  • Almost nothing.
  • Statistics. Convince people numbers are larger than they actually are.
  • Light travels…really fast. Maybe traveling a million miles?
  • Game about shadow clones. It records every movement.
  • Replay mode.
  • It’s the thought that counts
  • One in a million.
  • Something about beauty.
  • Perhaps something about picking something out from the crowd.
  • Stealth game? How do you do something that nobody sees, while you’re in a crowd.
  • There are millions smart phones out there.
  • Chucking contest.
  • Perhaps it’s about finding a smartphone game that’s actually good. It’s one in a million.
  • When life gives you lemons, you grow a million more
  • If I had a million dollars….
  • Protesting group.
  • It’s growing.
  • It’s growing really fast.
  • A commentary on modern consumerism.
  • Maybe it’s a game criticizing American Exceptionalsim by making them face their insignificance via a photo of the universe.
  • Oh no!
  • Pound
  • Million starts with Mill, so it’ll be a milling simulator.
  • Facebook has a million users. Maybe a Watch-D0g like game where you try to find a specific person given their profile information.
  • Rabbit breeding simulator.
  • Mob flash simulator. That would be interesting.
  • Holding the johny seed of apples.
  • A million rice.
  • Maybe that warning story about doubling stuff?
  • Learn what exponential means! (sometimes, it sucks)
  • Cancer.
  • A sound game, you hear million voices, pick out the important one.
  • Cars cost a million.
  • Sun blars at a million degrees. A million of them.

October 2014 #OneGameAMonth Brainstorming(?)

Earlier, I visited Boston Festival of Indie Games (Boston FIG), and got to try Ko-op’s GNOG. The game is a spectacular point & click adventure with many creative designs. I’ve mentioned to them that I might make a point & click adventure this month, and of course, received some kind encouragement:

…so it looks like I’m going to work on a point & click adventure this month. And with this month’s optional theme being death, what can possibly go wrong?

#OneGameAMonth June entry brainstorming

Hello, everyone. I’m back from a family celebration. May is rapidly coming to a close, which means I’ll be working on next month’s #OneGameAMonth entry very, very soon. I’m hoping I’ll get this done soon enough to post some screenshots this weekend, so stay tuned!

Anyway, quick brainstorming session:

  • I recently discovered Unity’s rag doll wizard.  I want to use it!
  • Multi-touch was very limiting on the Android, so I’ll be avoiding that.
  • Still without an artist, so art will most likely be abstract.
  • Making levels in Touch Yoga was time-consuming.  I’ll stick with arcade-style game this time.
  • Sticking with mobile platform for now.  Considering trying webplayer next.