Posts Tagged "Game Jam"

The incredible art of over-engineering: Everybody Plays Golf Post-Mortem

Over-engineering: a plan where one adds unnecessary complexity in implementing a simple feature for a technical project. In the same way it’s dangerous to plan a game with too many features in a game jam, over-engineering sinks a lot of projects, personal or otherwise. While we’ve set out to make a satirical game about energy...

Combining the unusual with the familiar: The Recursive Dollhouse Post-Mortem

“I have a present for you,” announced the father as he walks into his family home with a big wrapped package. Excited, his daughter hastily unwraps the box. Her face opens into a big smile: it’s a dollhouse. “Take a look inside,” encourages the father. The small girl lifts the roof of the dollhouse to...

New Ludum Dare game: The Recursive Dollhouse

Like a swift ninja skittering across a frozen lake, Ludum Dare 37 have come and went swiftly… Hello, everyone! Sorry for the silent treatment, but we have a new game out! Inspired by an episode of Tales of the Unusual (Japanese version of Twilight Zone), we went full-on surreal: The Recursive Dollhouse is a very...

New Ludum Dare game: Artifact of the Ancients

Now that Ludum Dare 36 is over, we have a new game! We’ve attended the Jam (team development challenge) to something a little more familiar: a puzzle-platformer that involves flipping the world upside-down! Our new game is Artifact of the Ancients, created by Taro Omiya, Robert Denner, and Jason Harlow. Oh yeah it’s open-source, too!...

Stop Asking Me Unity VR questions! The Hidden in Plain Sight Post-Mortem

In-between making a game for Ludum Dare game jam, we were also responsible for organizing the Tech Valley Game Space Ludum Dare real-world meeting, and acting as a tutor for the Unity application in a VR Hackathon at Tech Valley Center of Gravity. While we have dealt with being an organizer and making a game...

New Ludum Dare game: Hidden in Plain Sight

Ludum Dare 35 has come and gone, but not without a new game! We’ve attended the Jam (team development challenge) to try something completely different: make a surreal puzzle-platformer where your character’s silhouette reveals a hidden world. The journey was full of treachery and danger (read: distractions), but we finished what we set off to...

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