Posts Tagged "Katamari"

#OneGameAMonth Prototype Monet Progress: More Katamari Inspiration

This update is a day late, but now that I realize that collecting and swinging around the objects are what makes this game fun, I’ve added an extra challenge to Prototype Monet. Only objects that are brightly colored can be collected, and by collecting more objects, more objects light up. It’s pretty obviously from Katamari....

Praises for The Sentient Cube!

There’s been several praises for The Sentient Cube! Indie Statik Only the length of The Sentient Cube reveals that it is a Ludum Dare game. It’s about ten minutes total, but the developer’s claim that The Sentient Cube combines the gameplay of Katamari Damacy and Crazy Taxi is justified.  In other words: YOU NEED TO PLAY...

Understanding Katamari: the level design of The Sentient Cube

Designing the levels for The Sentient Cube was a fascinating exercise, and one that provided a great insight in how Katamari Damacy was designed.  Both games have very lenient win conditions, and as such, have equally lenient level design that can be both creative and flexible.  Broadly speaking, there are two types of object placements used in The Sentient Cube:...

Katamari love letter: The Sentient Cube post mortem

So much fun, chaotic, fresh and sweet. –McFunkypants Katarami + Cube + Original Design = WIN –EdoMiyamoto I love the music. I also love the reinvention of katamari. And the visuals are fantastic. By the time that I figured out what the game was about, i had a huge smile on my face. –eteeski There’s...

The Sentient Cube trailer

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