More mysterious microgame sketches approaches!

Last post, we’ve mentioned we would stream last Tuesday at 3:00 PM EST. Unfortunately, due to a schedule conflict, were we not able to stream that day (we did stream ourselves playing Ludum Dare 35 games, though). On the plus side, we did release a new game during the game jam!

We will be busy handling Ludum Dare-related business for the next two weeks, but we do have a few updates on Not a Clone. As usual, Astra Wijaya put together a few sketches for the next set of microgames we’ll be working on:

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What will these microgames be? Tune in next week to find out!

Edit: Oh, whoops, we forgot to mention that Pushing Buttons is now done:

pushingButtons

Adding story to Not a Clone

Apologize for the lack of updates for a few weeks. Many of us are recovering from the exhausting trip at the Game Developers Conference (GDC), so this week’s update is a small work-in-progress idea we’ve been bouncing around. Born from our writer, Robert Denner, the loading screen has been updated to look like a messenger application, where your friend introduces you to Not a Clone store.  Here’s a rough sketch below:

NewLoadingScreen

Obviously, we have a lot of work to do on improving this screen, but it does mean we now have a progressing story in our game. In other news, Taro Omiya has been working hard on integrating leaderboards into the game, while Astra Wijaya and Chase Bethea has been adding new assets into the game. We may start a Twitch stream soon in regards to our development process, now that we think of it…

The Screen-Shattering Not a Clone Update!

Last week, we shown a sketch of a few clicker microgames. We just finished integrating them into the game, and they’ll take the place of Box Clicker, posted back in August last year. Many thanks to Astra Wijaya for putting the graphics together.

Flower Clicker3

So how does one play Flower Clicker or Phone Clicker. Simply tap the screen by exactly the number of times noted by the instructions. Be careful, though: if you tap too many times, you may lose your screen!

Phone Clicker4

In other news, Taro Omiya has been very busy writing up an academic article for Game on Games on the G|A|M|E Journal. The full details of the development process for Not a Clone may be coming soon!

Brainstorming on Graphics in Not a Clone

Now that we have the menus finished and cleaned up to a glorious degree, we’re quickly shifting to the minigames in Not a Clone next. We have a few brainstorming sketches put together as you can see below, courtesy of the wonderfully talented Astra Wijaya:

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We’re also working on a few bug fixes to make the game more stable. If things works as planned, we should be able to put together a preview version for testing very soon!

#ScreenshotSaturday: Untitled Game

I apologize for the ridiculous number of private posts popping up on this blog. To compensate, here are a few screenshots of a currently-untitled game I’m working on:

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Character artwork is by 1001.com