Ludum Dare 31 today!

Reminder that Ludum Dare rolls in later tonight! Happen to live near Troy, NY? Check us out at Tech Valley Game Space:

Ludum Dare 31 (Jam & Compo)

Friday, Dec 5, 2014, 7:00 PM

Tech Valley Game Space
291 River St, Suite 304 (3rd floor) Troy, NY

5 Space Cadets Went

Are you ready to get started on the largest, longest running Online Game Jam in the world? Let’s kick-off the Ludum Dare challenge, both Jam (team, 72-hours) and Compo (solo, 48-hours), with a bang! Remember to read the rules and post on the Ludum Dare site that you’ll be participating this exciting event:http://ludumdare.com/compo/rules/Please …

Check out this Meetup →

We’ll be streaming the process for all 4 days:
Watch live video from TechValleyGameSpace on www.twitch.tv

Developer Plays: Suddenly, Thousand Happening NOW!

We are Lets Playing Suddenly, Thousand, where we play and comment on our own game. This will be a great opportunity to see what the developer had in mind when creating this game. Streaming will start at Thursday, November 20th, 7:00 PM EST:

Developer Plays Suddenly, Thousands

Thursday, Nov 20, 2014, 7:00 PM

No location yet.

2 Space Cadets Went

Hey, guys! Taro from Omiya Games here! I made the top-rated Bacon Game Jam game called Suddenly, Thousands in 48-hours, and will be making a developer commentary on it on Thursday, November 20th, starting at 7:00 PM EST. I’ll be talking about what inspired me to make the game, the experience I was aiming for, and what I was thinking about when desi…

Check out this Meetup →

Check it out, and at the end of the stream, let us know what you think!

Watch live video from TechValleyGameSpace on www.twitch.tv

Reminder: Developer Plays Suddenly, Thousands at 7:00 PM EST Today!

Reminder that we will be Let’s Playing Suddenly, Thousand, where we play and comment on our own game. This will be a great opportunity to see what the developer had in mind when creating this game. Streaming will start at Thursday, November 20th, 7:00 PM EST:

Developer Plays Suddenly, Thousands

Thursday, Nov 20, 2014, 7:00 PM

No location yet.

2 Space Cadets Went

Hey, guys! Taro from Omiya Games here! I made the top-rated Bacon Game Jam game called Suddenly, Thousands in 48-hours, and will be making a developer commentary on it on Thursday, November 20th, starting at 7:00 PM EST. I’ll be talking about what inspired me to make the game, the experience I was aiming for, and what I was thinking about when desi…

Check out this Meetup →

Check it out, and at the end of the stream, let us know what you think!

Watch live video from TechValleyGameSpace on www.twitch.tv

Developer Plays: Suddenly, Thousand

Hey, guys. We’re trying something new here at Omiya Games and Tech Valley Game Space by scheduling events during our live streams. First up with be a Developer Plays (a play on Let’s Plays) Suddenly, Thousand, where we play and comment on our own game. This will be a great opportunity to see what the developer had in mind when creating this game. Streaming will start at Thursday, November 20th, 7:00 PM EST:

Developer Plays Suddenly, Thousands

Thursday, Nov 20, 2014, 7:00 PM

No location yet.

2 Space Cadets Went

Hey, guys! Taro from Omiya Games here! I made the top-rated Bacon Game Jam game called Suddenly, Thousands in 48-hours, and will be making a developer commentary on it on Thursday, November 20th, starting at 7:00 PM EST. I’ll be talking about what inspired me to make the game, the experience I was aiming for, and what I was thinking about when desi…

Check out this Meetup →

We’re developing daily, live at Twitch.tv!

Want to check out how we’re working? Tech Valley Game Space now has a live stream at Twitch.tv broadcasted between 2:00 pm to 12:00 am daily (except holidays). We’re working with Jamey Stevenson and his team from Spoony Bird to create the best game development office possible. Feel free to follow us, and even chat with the developers in the office!

Watch live video from TechValleyGameSpace on www.twitch.tv

What’s next? This month’s schedule.

So now that Prototype: Murakami has unfortunately been delayed, what’s next? Well, we have a ton of stuff coming, and we think a little transparency is in order. Here are all the big events going on at Omiya Games:

First, a Pie for Breakfast game called Dead Man’s Trail is going to be submitted for Indies in the Middle at Smithsonian in DC. And naturally, we’re giving as much help as we can for the project to meet the live-judging deadline. We’ll keep you up to date on how that goes.

Second, we’re collaborating with Indies Need Booze to create next month’s free game for them. Jacob, the organizer, has been incredibly supportive of our games, and it’s only fair we return the favor. We’ll have more about that in the coming few weeks.

With two projects going on at once, we won’t have the time complete a game for November’s #OneGameAMonth. What does this mean to the Patreon donors? Good news! Donors will not be charged this month. The campaign is setup so that donors are charged only when a game is out, so this month, they get a break and keep those precious dollars for holiday shopping.

Lastly, this leaves December. We’ll be helping Tech Valley Game Space to organize Ludum Dare, the world’s largest online game jam, in the Troy, NY. This major event will take up the majority of December, since even after the 72-hour development period, there’s still a 3 week period of voting. We’ll probably do a lot of live streams playing other people’s games, so stay tuned about that.

Ludum Dare 31 (Jam & Compo)

Friday, Dec 5, 2014, 7:00 PM

Tech Valley Game Space
291 River St, Suite 304 (3rd floor) Troy, NY

5 Space Cadets Went

Are you ready to get started on the largest, longest running Online Game Jam in the world? Let’s kick-off the Ludum Dare challenge, both Jam (team, 72-hours) and Compo (solo, 48-hours), with a bang! Remember to read the rules and post on the Ludum Dare site that you’ll be participating this exciting event:http://ludumdare.com/compo/rules/Please …

Check out this Meetup →

Hopefully that makes our situation a little more clear, as well as explain why Prototype: Murakami was delayed a full 2 months. In the meantime, we have updated Suddenly, Thousands to fix several bugs, including the camera being obstructed by walls all the time. Expect an update on all the web portals soon.