Not a Clone Update: New Icon

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What’s this? A new Not a Clone update! That’s right, we’re still alive and kicking! Much of our work this month has been about preparing admin-related tasks, but there are some new updates. For one, we have a new icon, drawn by the talented Jason Harlow: The loading screen has also been updated with new...

New Ludum Dare game: Artifact of the Ancients

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Now that Ludum Dare 36 is over, we have a new game! We’ve attended the Jam (team development challenge) to something a little more familiar: a puzzle-platformer that involves flipping the world upside-down! Our new game is Artifact of the Ancients, created by Taro Omiya, Robert Denner, and Jason Harlow. Oh yeah it’s open-source, too!...

Not a Clone Update: Quicker Transitions

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Hello, everyone!  Back again with a new update! A new demo version, version 1.4.0, was just released, with one new feature: quicker transitions. Once the player has shown adeptness with a microgame, the game will jump right to the objective (as depending on the microgame, it may change), shortening the transition from one microgame to...

Not a Clone Update: Mundane Housework

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Apologize for the silent treatment these last two weeks. As some of you may have noticed, last week, we’ve updated the demo with the following changes: Adjusting how the first couple of microgames are selected. Updating sound effects for… 8 Ridiculous Pinatas Bun Ninja Changing how the microgame’s background music play. It will cut-off if...

Not a Clone Update: Taking on Beta Suggestions

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We have a short update for Not a Clone this weekend. Since last weekend, we’ve started working on implementing suggestions and fixing bugs reported by beta testers. One of those is improving the tutorial. You may recall the old tutorial, which looked like this: A few testers had pointed out it was difficult to tell...

Not a Clone Development: Better Tutorial

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In this Twitch stream, we improve the tutorial by using a spotlight effect to bring greater attention to the shop button and lucky coin:

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