The incredible art of over-engineering: Everybody Plays Golf Post-Mortem

Over-engineering: a plan where one adds unnecessary complexity in implementing a simple feature for a technical project. In the same way it’s dangerous to plan a game with too many features in a game jam, over-engineering sinks a lot of projects, personal or otherwise. While we’ve set out to make a satirical game about energy...

Picture This! An Interpretative Art Exercise (Global Game Jam 2017)

Combining the unusual with the familiar: The Recursive Dollhouse Post-Mortem

“I have a present for you,” announced the father as he walks into his family home with a big wrapped package. Excited, his daughter hastily unwraps the box. Her face opens into a big smile: it’s a dollhouse. “Take a look inside,” encourages the father. The small girl lifts the roof of the dollhouse to...

New Ludum Dare game: The Recursive Dollhouse

Like a swift ninja skittering across a frozen lake, Ludum Dare 37 have come and went swiftly… Hello, everyone! Sorry for the silent treatment, but we have a new game out! Inspired by an episode of Tales of the Unusual (Japanese version of Twilight Zone), we went full-on surreal: The Recursive Dollhouse is a very...

Not a Clone is 50% off this Thanksgiving & Black Friday!

Happy Thanksgiving, everyone! To celebrate the US holiday, Not a Clone will be on sale for 50% off on both Apple’s AppStore and Google Play for 2 days straight, so get them while they’re hot!     

Not a Clone Give-Away on Twitter!

Follow & Retweet for a chance to win one of 25 copies of Not A Clone in our anniversary giveaway! #NotAClone #indiegame #mobile #indiedev — Omiya Games (@OmiyaGames) November 7, 2016

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