More graphics updates in Not a Clone

Today we have not two, but three minigame graphics updates. All courtesy of Astra Wijaya.

First, Super Polygon has been updated to look more fancy:

HexagonBig1

Similarly, Disco Hexagon, which is now renamed to Power Hexagon, uses a power motif:

HexagonBig2

Lastly, Dark Tiles is now Dark Tiles. Confused? We’ll let the animation to the job:

LightTilesBig1

Unfortunately, we’re a bit short on time to provide more updates. Hopefully we’ll have more in store next week.

Sound Effect Updates in Not a Clone

This week’s Dev Log update on Not a Clone isn’t graphical, but rather, auditory. Specifically, this week’s update is on the sound effects that plays within the game’s menus. The video below demonstrates the changes made to the auditory experience of the game (background music* has yet to change, though).

Full credit goes to Chase Bethea for putting together these sounds so quickly.


One other fine-tuning worth mentioning: we’ve made Disco Hexagon and other similar minigames easier to play by making the controls and obstacle placement more obvious to the player:

Disco Hexagon5

In comparison, here’s a screenshot to the older, more cryptic game, which immediately had the walls converge into the middle at the start of the game:

Game10

We hope this change provides a much more pleasant experience to the player.

* All music created by Kevin MacLeod (incompetech.com)
Ouroboros“, “Local Forecast“, “Hidden Agenda“, “Winner Winner!“, “Beachfront Celebration“, “George Street Shuffle“, and “Carefree” are
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/