prototype-murakami v8

This is an automated post, previewing a game currently in development.

Space to move forward.
Shift to turn 180 degrees.
When approaching a fork or a door, click on the button that appears on the screen to select the next path.

[WP_UnityObject src=”” width=”610″ height=”343″/]

Changes for v5:
[Taro Omiya] Significantly improving the camera animation. The verticals are now a lot faster.

[Taro Omiya] Merge with Camera Animation, in particular the fork and exit point cameras.

[Taro Omiya] Playing around with the camera more. This is stable, but needs much more polish.

[Taro Omiya] Working on addin exit-based camera configuration.

[Taro Omiya] So far, this “fix” seems to look good.

[Taro Omiya] Camera animation almost working. Needs a lot more polish.

[Taro Omiya] Making slow progress at adding camera configuration.

[Taro Omiya] Starting on adding the camera animation.

[Taro Omiya] Making the character animation transitioning from one check point to another less jarring.

Changes for v7:
[Taro Omiya] Merge with Camera Animation. This includes circular animation, exit animation, and the newly enhanced Navigation button menu.

[Taro Omiya] Close Camera Animation branch. This should be enough.

[Taro Omiya] Finished working on creating a circular camera configuration.

[Taro Omiya] Starting on adding triggers for camera animations. This should make it easier to create custom focus points. Working on the radial camera angle next.

[Taro Omiya] Drastically improved the buttons!

[Taro Omiya] Giving up on the screen edge detection, and simply placing the text near the character.

[Taro Omiya] Committing any scene changes.

[Taro Omiya] Attempting to use the GUI camera’s planes to calculate screen edge detection, without any success.

[Taro Omiya] In the middle of carefully calculating how to make the navigation button face the right direction.

[Taro Omiya] Working on making major changes to the navigation button.

[Taro Omiya] Starting on updating the navigation buttons.

[Taro Omiya] Merge with default

Changes for v8:

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