prototype-murakami v21

This is an automated post, previewing a game currently in development.

Space to move forward.
Shift to turn 180 degrees and cancel the puzzle.
Hold the right mouse button or left ctrl to look around.
When approaching a fork, puzzle, or a door, click on the button that appears on the screen to select the next path.

[WP_UnityObject src=”” width=”610″ height=”343″/]

Changes for v20:
[Taro Omiya] Refs #135: Merge with Puzzle Integration for cursor updates.

[Taro Omiya] Close #135: Fixing the cursor after letting go of the item.

[Taro Omiya] Refs #135: Fixing the close hand cursor to correctly appear after picking up an item. Switching to the default cursor on the inventory slots if it’s not carrying any item.

[Taro Omiya] Start #135: Making preliminary attempt to change the cursor around.

Changes for v21:
[Taro Omiya] Merge with Combat Integration:
Adding ability to aim up and down correctly.

[Taro Omiya] Finally got IK working on Unity chan, and it took forever.

[Taro Omiya] Fixing the Laser pointer incorrectly detecting checkpoint colliders.

[Taro Omiya] Merge with Puzzle Integration, for closure.

[Taro Omiya] Merge with default for finishing puzzle portions.

[Taro Omiya] Close Puzzle Integration branch. Everything is done (mostly)!

[Taro Omiya] Merge with default:
Merging latest puzzle changes.

[Taro Omiya] Merge with default to get the navigation menu fix.

[Taro Omiya] Merge with default to get its reimported assets.

[Taro Omiya] Merge with default:
Fixing the aim camera being snappy at weird moments.

[Taro Omiya] Merge with default:
Adding two-way drag & drop between world slot and inventory slot. This was done with major re-write of the puzzle codes.

[Taro Omiya] Merge with default:
Merging the drag & drop logic to add pistol to the inventory.

[Taro Omiya] Merge with default:
adding the dragging, no dropping.

[Taro Omiya] Merge with default:
Including the animation for pulling up the gun.
Removing the laser if a pistol is not equipped when in aim mode.

[Taro Omiya] Merge with default, and it’s puzzle integration changes.

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