Not a Clone Progress: Menu Animations

There’s not much to report this week, largely because a huge amount of time has been spent stripping out the previous menus, and implementing a new one to better reflect last week’s mockup. For example, to change the old start screen…

Initial conversion to iPad screen resolution
Initial conversion to iPad screen resolution

…to the new one Astra Wijaya made…

Mockup of the Start Menu
Mockup of the Start Menu

…GameObjects (this project is made in Unity) has to be moved around to make it easier to animate and script the UI.

StartScreenStartScreenImproved

This is actually a lot of invisible work. As weird as it sounds, there’s quite a lot that goes behind the scenes to update old stuff to look like something new.

Still, things are progressing smoothly. In other places, a few minigames now support multi-touch, making them a bit easier.

Not a Clone Progress Report #2

We’ve got a lot more progress to report this time around! Wonderful artist, Astra Wijaya put together some spectacular mockups for Not a Clone.

Progress has been made in other parts of the game as well:

  • A few mini-games change in difficulty depending on how well the player is playing
  • A new translation interface has been implemented in the game, to make it a lot easier to integrate new language options for international audience.

Incidentally, Not a Clone now has a new page!