Posts Tagged "Game Development"

Combining the unusual with the familiar: The Recursive Dollhouse Post-Mortem

“I have a present for you,” announced the father as he walks into his family home with a big wrapped package. Excited, his daughter hastily unwraps the box. Her face opens into a big smile: it’s a dollhouse. “Take a look inside,” encourages the father. The small girl lifts the roof of the dollhouse to...

Not a Clone Update: Mundane Housework

Apologize for the silent treatment these last two weeks. As some of you may have noticed, last week, we’ve updated the demo with the following changes: Adjusting how the first couple of microgames are selected. Updating sound effects for… 8 Ridiculous Pinatas Bun Ninja Changing how the microgame’s background music play. It will cut-off if...

Not a Clone Update: What’s This? Another Demo Release?

Some of you may have noticed that a new version of Not a Clone Demo has been released. This is quite a rapid turnout compared to the last release, which came out a full month after the demo debuted. What’s going on? In short, we’ve been syncing the code and assets for the demos with...

Not a Clone update: Prepping for Private Beta!

Happy Fourth of July weekend! This week, we’ve been gearing up to send out a private beta build next week. As many of you may know, beta testing is a simple quality assurance measure to make sure bugs are fixed, and the game’s economy is balanced well. Unfortunately, due to the rampant cloning (heh) and...

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