#ScreenShotSaturday Presents: Development Progress for March’s #OneGameAMonth
The first version of the prototype had numbers indicating the order you had to touch and hold the circles. This “feature” didn’t last.
Here was the tutorial screen. I later increased the number of buttons on this screen to 5.
Here I introduce 2 new things: branching, where one has to hold down the yellow circle to make the blue, purple, and red circles to appear, and a blinding sun-ray that covered the entire screen. Oh dear.
The level select screen! It was pretty boring.
New level introduced. At this point, I had 13 levels finished.
I started crunching the last week of March. I made these graphics after the first 3 days of crunch.
Here I finally implemented a trail that appears when you touch and drag across the screen. It’s very mesmerizing.