New Ludum Dare game: Hidden in Plain Sight
Ludum Dare 35 has come and gone, but not without a new game! We’ve attended the Jam (team development challenge) to try something completely different: make a surreal puzzle-platformer where your character’s silhouette reveals a hidden world. The journey was full of treachery and danger (read: distractions), but we finished what we set off to do! Our new game is Hidden in Plain Sight, created solo by Taro Omiya. Oh yeah it’s open-source, too!
A lone woman finds herself stuck in-between two dimensions, and only you can help! Guide this person to salvation using environmental cues and your own smarts. Hidden in Plain Sight is a unique puzzle-platformer where your character itself reveals a new hidden world. Use the visual cues in both the real and hidden to navigate through this treacherous world!
Note: a 3-button mouse (mouses with scroll wheels) is necessary to play.
* WASD to move
* Space to jump
* Left-Ctrl to crouch and crawl
* Move the mouse to look around
* Use mouse scroll-wheel to zoom in and out
* Esc to pause
* Engine: Unity
* Graphics: a combination of Unity Standard Assets, Unity-chan (Candy Rock version) and Autodesk’s free Character Generator.
* Music: GarageBand, something I made a few days ago
* Sound Effects: Unity Standard Assets and BFXR
* Font: Fira-Sans by Mozilla
This game is funded through Patreon. Many thanks to the following:
* Adam R. Vierra
* Joshua Jennings
* Tommy Pedersen
* Jacob Clark
Made in Tech Valley Game Space!
If you can, please rate the game, and let us know what you think!
Link to Itch.io: https://omiyagames.itch.io/hidden-in-plain-sight
Link to GameJolt: http://gamejolt.com/games/hidden-in-plain-sight/142011
Link to Ludum Dare voting page: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=20557