Here’s a reminder that the Patreon page is now open and complete! Thanks for all the useful feedback, everyone!
Haven’t checked it out yet? Click here: http://www.patreon.com/OmiyaGames
Here’s a reminder that the Patreon page is now open and complete! Thanks for all the useful feedback, everyone!
Haven’t checked it out yet? Click here: http://www.patreon.com/OmiyaGames
Hey, all. To help out others on developing games as well, I’ve been slowly working on open-sourcing a few components on BitBucket. For starts, we have a Template Unity Project that I use to always begin a new game project. It has several purposes:
Incidentally, I plan on covering continuous integration with Unity and Windows 7 in the near future (using Jenkins).
In any case, here’s the source code for the Template Unity Project:
https://bitbucket.org/OmiyaGames/template-unity-project/src/
Now that Global Game Jam is out of the way, a few of you may have noticed I started posting several of my games on other sites. So far, String Theory and Ichabot Crane are posted up on Kongregate, while GameJolt has String Theory, Ichabot Crane, Prototype: Munch and Galactic NEON. I’ll be making a few bug fixes here and there on each of these games.
Moving forward, it’s clear now that I have quite a library of games to build on top of. For example, once I’m done with the bug fixes, I plan on significantly fleshing out Galactic NEON with a few new features. I’m also looking into adding more levels in Touch Yoga, though I may need a Kickstarter for it due to Unity’s high license cost and Apple’s super-expensive development tools. And I’m already getting a few requests to revive my college project Save the Princess to a much more longer title.
As for new titles, I’m looking into entering more game jams this year, with Ludum Dare being the most interesting. There’s also a few experimental games I want to try out when time permits, so there probably aren’t going to be a shortage on those. Needless to say, this is going to be a very exciting year!
I’ve made a minor update to the String Theory webplayer. The game has been updated from Unity v3.5 to v4.3, meaning the webplayer should complain less about version compatibility. Additionally, the loading time should be slightly faster, the “quit” button has been taken out, and the order of the last two levels has been swapped to give a better sense of flow.
I’ve added power-ups to the #OneGameAMonth December entry, Prototype: Seurat. There’s more guns, bombs, bullets, and life packs to add to the chaos. Give it a shot!
#OneGameAMonth December entry is moving along with an introduction of new enemies. Lots of them. Consider this version’s Prototype: Seurat to be a serious challenge!
Here it is! Thanks to December break, I should have a lot of time to work on this month’s #OneGameAMonth! I’ve finally got a working prototype of a twin-stick shooter I had in mind, currently dubbed, “Prototype: Seurat“. Let me know what you guys think!
Normally I’d be posting a development update for this month’s #OneGameAMonth game, but unfortunately things didn’t quite go as planned this month. I’ve been working on a secret project with e4 Software so that we can release it this month. Said game will be delayed for at least another month, however, so I won’t be able to show a new game just yet. Thanks for understanding!
I’ve significantly improved Prototype Munch today, worthy of August #OneGameAMonth entry. It’s now a maze you have to navigate to the end! It does a much better job at demonstrating the power of a self-controlled camera. Let me know what you guys think in the comments!