Posts Tagged "One Game a Month"

April #1GAM and #LDJAM: Star Driller Ultra

Hey, guys! We’re back with a Ludum Dare game, this time for the Compo (solo development challenge)! After a lot of programming, grumbling, stress, and complaining the graphics is not pretty enough, we have Star Driller Ultra, a Star Fox-inspired space combat adventure where you play as a star drill! It’s up for voting right...

#OneGameAMonth is on hold

As we’re transitioning to making Not a Clone into a full remake on the mobile, it’s becoming clear that a substantial amount of time and focus is necessary to complete the game. Unfortunately, this means that we will have to put the regular #OneGameAMonth on hold until the project is done. So what does this...

Developing a Style

I’ve had a profound conversation while talking to a fledgling game developer this Game Developers Conference (GDC) that made me look back at my philosophy in game development. When Lindsay Grace was pointing out that one should have a long term objective such as Seemingly Pointless‘s goal in making a 100 games in one year,...

Touch Yoga Free now approved for iPads

Touch Yoga Free is now approved for sale on the Apple AppStore, and should be appearing shortly. Do note that this version is iPad-only.

Prototype: Murakami builds (as of February 5th, 2015)

While Prototype: Murakami has been punted to a lower-priority project, I do want to share how much progress I’ve made with it. I’ve noticed that the webplayers themselves has been doing poorly (I suspect it’s the Unity deferred lighting setting) so I’ve compiled and zipped the more-stable native builds. Here they are for each platform:...

Prototype: Murakami Progress #20

Today’s progress report has some good news and some bad. First off, let’s go with the good: I’ve added a few more features. There is now an enemy spawning portal as seen in the screenshot below. They’re right now set to spawn up to ten enemies total, largely to prevent farming. Additionally, when aiming, the...

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