#OneGameAMonth Prototype Monet Progress: Better Graphics and Sound!

I updated Prototype Monet again, this time with better graphics and some sound effects. It actually resembles more like The Sentient Cube.

I’ve additionally added an objective that is currently in development stages: getting to the goal. Walking through the red arch will cause the game to reload the current level. This will later change to actually leading to the next level in future development.

Well, #OneGameAMonth, it’s time for plan B

One disadvantage about making 3 games at once is that at any one time, one of those projects will need more attention than the others. In this case, one of our project is trying to hit the IndieCade deadline, so Prototype: Monet is going to have to be delayed until July.

One advantage about making 3 games at once, though, is the massive list of backups to fill a #OneGameAMonth slot. Quite conveniently, e4 Software just ported ABCs Learn & Sing to iPhone, iPad, iPod, Kindle Fire, and Android! On top of that, it fits this month’s theme, educational! Wohoo!

How I made the graphics on The Sentient Cube

I figured I’d talk about how I got the graphics on The Sentient Cube.  It was surprisingly quick and simple, although it required a lot of tweaking to get it right.  In this step-by-step instructions, I explain how I’ve used Unity’s installed scripts to create a stunning toon shading.

Note: this only works with Unity Pro license.

Step 1: Import stuff

step1

In the menu bar, under Assets -> Import Package, you’ll need to import the Image Effects and the Toon Shading.

Step 2: Camera, Lights, Action

step2

Create a cube, camera, and directional light for the scene you’re working on.

Step 3: Toon material

step3

Create a material under the Project pane, with the shader set to “Toon/Lighted,” and the Toon Ramp set to a 1-dimensional image.  In this case, I created a custom ramp.

Step 4: Test material

step4

Drag-and-drop the new material from the Project pane to the cube in the Scene pane.

Step 5: Camera effects

step5

Add the “Edge Detect Effect” and the “Contrast Stretch Effect” components in that order to the camera.  The screenshot above was the parameters I’ve used.

Step 5: Add real-time shadows

step6

Change the “Shadow Type” under the directional light to “Hard Shadows.”  The screenshot above were the parameters I’ve used.

Results

Just add a few more elements with their own materials, and Voilà!

exampleGraphics

You can download and import the Unity package I’ve created with the same scene above.

#OneGameAMonth June entry brainstorming

Hello, everyone. I’m back from a family celebration. May is rapidly coming to a close, which means I’ll be working on next month’s #OneGameAMonth entry very, very soon. I’m hoping I’ll get this done soon enough to post some screenshots this weekend, so stay tuned!

Anyway, quick brainstorming session:

  • I recently discovered Unity’s rag doll wizard.  I want to use it!
  • Multi-touch was very limiting on the Android, so I’ll be avoiding that.
  • Still without an artist, so art will most likely be abstract.
  • Making levels in Touch Yoga was time-consuming.  I’ll stick with arcade-style game this time.
  • Sticking with mobile platform for now.  Considering trying webplayer next.

Ludum Dare entry: The Sentient Cube

The Ludum Dare 26’s entry,  The Sentient Cube is now up and running!  You can play it here, online, or download the executable!

The Sentient Cube is an Action-Puzzle game that combines Katamari Damacy and Crazy Taxi into a unique adventure! You play as a blue, sticky cube that can roll into other objects smaller than itself to grow bigger. By increasing the cube’s size, the cube can reach to the Goal with more ease. Scattered around the level are various physics-changing items and power-ups. The Sentient Cube focuses towards the puzzle aspect ofKatamari, rather than its score-keeping.

Remember the game is available for voting on Ludum Dare’s website, so vote!