Posts Tagged "Twitch"

Not a Clone Post-Mortem: Live!

We’re live-streaming our post-mortem of our mobile game, Not a Clone, live at IGDA Albany (11/2/2016, 7:00 PM EST)! Check it out on our stream below. Watch live video from AlbanyIGDA on www.twitch.tv

Not a Clone update: Prepping for Private Beta!

Happy Fourth of July weekend! This week, we’ve been gearing up to send out a private beta build next week. As many of you may know, beta testing is a simple quality assurance measure to make sure bugs are fixed, and the game’s economy is balanced well. Unfortunately, due to the rampant cloning (heh) and...

Not a Clone update: notifications

We’re rapidly approaching completion with Not a Clone! At this point, almost all of the major features are implemented, and we are making some small incremental changes in preparation for release. For example, the newest addition to our game is an animation for the notification icon that appears on the Shop button: Oddly enough, this...

Not a Clone Update: Tutorial

Apologize for the lack of update last week. Our regular poster here, Taro Omiya, was sick last weekend. But now he’s doing a lot better! Our latest Not a Clone updates are general User Interface (UI) polishes, in preparation for the looming release. As those who played our free demo will recognize, we have a...

Not a Clone Update: Ridiculous Piñatas

While we had to skip the update last week due to some life-related reasons, we’re back with some new information about Not a Clone! First, the great news: we’ll be uploading a demo version of the game very soon. This will provide a sneak-peek at what’s in store for the full version. The full version...

Not a Clone Update: Ridiculous Rockets

We have a short Not a Clone update this week. We finished integrating Astra Wijaya’s artwork for Ridiculous Rockets last Tuesday (May 10th, 3:00 PM EDT) in our weekly live-stream: As always, our stream’s highlight is available here: twitch.tv/japtar10101/v/65721074. Next Tuesday’s 3:00 PM EDT stream (at twitch.tv/japtar10101) will cover the last microgame that needs art...

We use cookies to ensure that we give you the best experience on our website.