#OneGameAMonth July Entry: String Theory

Remember the prototype I was working on this month called, “Prototype: Monet”? Great news! I’m finally done with it, with a new title: String Theory!

For the uninformed, String Theory was intended to be a fishing simulation. It’s now a first-person puzzle game about gathering brightly colored objects by touching them with things attached to the fishing pole. As more objects are collected, more objects light up. Utilize this ability to reach to the red gate!

You can play the Unity webplayer here. I’ve also made Windows builds, both 32-bit (here) and 64-bit (here), and a Mac build (here)!

#OneGameAMonth Prototype Monet Progress: Better Graphics and Sound!

I updated Prototype Monet again, this time with better graphics and some sound effects. It actually resembles more like The Sentient Cube.

I’ve additionally added an objective that is currently in development stages: getting to the goal. Walking through the red arch will cause the game to reload the current level. This will later change to actually leading to the next level in future development.