#OneGameAMonth December entry is moving along with an introduction of new enemies. Lots of them. Consider this version’s Prototype: Seurat to be a serious challenge!
Unity
#OneGameAMonth December Entry: Developing Prototype: Seurat
Here it is! Thanks to December break, I should have a lot of time to work on this month’s #OneGameAMonth! I’ve finally got a working prototype of a twin-stick shooter I had in mind, currently dubbed, “Prototype: Seurat“. Let me know what you guys think!
Intro to Unity Presentation today!
SIGGRAPH DC’s Intro to Unity presentation is TODAY!!! Note the presentation starts at 7:00 pm in the US Patent and Trademark Office in 600 Dulany Street, Alexandria, VA 22314.
Here’s the Meetup link below:
http://www.meetup.com/DC-ACM-SIGGRAPH/events/149693842/
Intro to Unity Presentation tomorrow!
A reminder that SIGGRAPH DC’s Intro to Unity presentation is tomorrow at 7:00 pm! Note the presentation is at the US Patent and Trademark Office in 600 Dulany Street, Alexandria, VA 22314.
Here’s the Meetup link below:
http://www.meetup.com/DC-ACM-SIGGRAPH/events/149693842/
Intro to Unity Presentation in 2 days!
SIGGRAPH DC’s Intro to Unity presentation is coming up in 2 days! Remember it starts at 7:00 pm at the US Patent and Trademark Office in 600 Dulany Street, Alexandria, VA 22314.
Here’s the Meetup link below:
http://www.meetup.com/DC-ACM-SIGGRAPH/events/149693842/
Intro to Unity Presentation on November 21st
Hello, everyone. SIGGRAPH DC and I are doing an Intro to Unity presentation on Thursday, November 25th. It’ll start at 7:00 pm at the US Patent and Trademark Office in 600 Dulany Street, Alexandria, VA 22314.
You can sign up at the Meetup link below. RSVP is required.
http://www.meetup.com/DC-ACM-SIGGRAPH/events/149693842/
#OneGameAMonth July Entry: String Theory
Remember the prototype I was working on this month called, “Prototype: Monet”? Great news! I’m finally done with it, with a new title: String Theory!
For the uninformed, String Theory was intended to be a fishing simulation. It’s now a first-person puzzle game about gathering brightly colored objects by touching them with things attached to the fishing pole. As more objects are collected, more objects light up. Utilize this ability to reach to the red gate!
You can play the Unity webplayer here. I’ve also made Windows builds, both 32-bit (here) and 64-bit (here), and a Mac build (here)!
#OneGameAMonth Prototype Monet Progress: More Physics
I added more physics experiments in Prototype Monet. I also find out this wasn’t necessarily a good thing.
Seems like just gathering objects is more interesting for this game. I’ll be focusing on that. Although how to to turn this into an objective is something I haven’t figured out yet.
#OneGameAMonth Prototype Monet Progress: Better Graphics and Sound!
I updated Prototype Monet again, this time with better graphics and some sound effects. It actually resembles more like The Sentient Cube.
I’ve additionally added an objective that is currently in development stages: getting to the goal. Walking through the red arch will cause the game to reload the current level. This will later change to actually leading to the next level in future development.