Posts Tagged "Unity"

The incredible art of over-engineering: Everybody Plays Golf Post-Mortem

Over-engineering: a plan where one adds unnecessary complexity in implementing a simple feature for a technical project. In the same way it’s dangerous to plan a game with too many features in a game jam, over-engineering sinks a lot of projects, personal or otherwise. While we’ve set out to make a satirical game about energy...

Combining the unusual with the familiar: The Recursive Dollhouse Post-Mortem

“I have a present for you,” announced the father as he walks into his family home with a big wrapped package. Excited, his daughter hastily unwraps the box. Her face opens into a big smile: it’s a dollhouse. “Take a look inside,” encourages the father. The small girl lifts the roof of the dollhouse to...

New Ludum Dare game: The Recursive Dollhouse

Like a swift ninja skittering across a frozen lake, Ludum Dare 37 have come and went swiftly… Hello, everyone! Sorry for the silent treatment, but we have a new game out! Inspired by an episode of Tales of the Unusual (Japanese version of Twilight Zone), we went full-on surreal: The Recursive Dollhouse is a very...

Not a Clone is Released!!!

Well, let’s get right to it. Not a Clone is released!!! You can grab it on AppStore (iPhone and iPads) and Google Play (Androids) right now: That’s right! After developing this game for almost 2 years since the #OneGameAMonth prototype, we’ve finally finished this incredibly ambitious project. We want to thank you all for following...

Short Not a Clone Update: 11th Hour Bugs

Hey, everyone. Have a short update today. At the start of last week, we’ve submitted the latest — and we hoped, last — beta builds to our Beta testers. We’re glad we did, because one of them reported a terrible bug: the game would crash the moment it started! It took us the entire week,...

New Ludum Dare game: Artifact of the Ancients

Now that Ludum Dare 36 is over, we have a new game! We’ve attended the Jam (team development challenge) to something a little more familiar: a puzzle-platformer that involves flipping the world upside-down! Our new game is Artifact of the Ancients, created by Taro Omiya, Robert Denner, and Jason Harlow. Oh yeah it’s open-source, too!...

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