Prototype: Murakami Progress #12 (November 2014 #OneGameAMonth)

Hey, guys. Sorry for the late update. Last time, I said I was going to work on several things, including fixing the menu placement and making items persistent. While there’s no save slots to store your progress, you can now carry objects from one location to another with ease. Additionally, when the pistol is in the characters inventory, not only will she be carrying the gun around, she’ll carry it with her after entering doors as well! Things are finally shaping up!

PrototypeMurakami12

I only have a few more issues related to the point & click puzzle portions to iron out, including the orientation of the items when using them between different locations. I can finally get started on the combat portion very soon.

prototype-murakami v17

This is an automated post, previewing a game currently in development.

Controls:
Space to move forward.
Shift to turn 180 degrees and cancel the puzzle.
Hold the right mouse button or left ctrl to look around.
When approaching a fork, puzzle, or a door, click on the button that appears on the screen to select the next path.

[WP_UnityObject src=”https://omiyagames.com/webplayer/prototype-murakami/v17.unity3d” width=”610″ height=”343″/]

Changes for v17:
[Taro Omiya] Merge with Puzzle Integration:
Fixing the navigation buttons.

[Taro Omiya] Fixing the navigation button positioning. It’s a lot better now!

[Taro Omiya] Still working on fixing the navigation button rotation.

[Taro Omiya] Merge with default

[Taro Omiya] Attempting to fix the navigation button placement, by adding a lot of debugging.

[Taro Omiya] Setting up for multiple puzzles.

prototype-murakami v16

This is an automated post, previewing a game currently in development.

Controls:
Space to move forward.
Shift to turn 180 degrees and cancel the puzzle.
Hold the right mouse button or left ctrl to look around.
When approaching a fork, puzzle, or a door, click on the button that appears on the screen to select the next path.

[WP_UnityObject src=”https://omiyagames.com/webplayer/prototype-murakami/v16.unity3d” width=”610″ height=”343″/]

Changes for v12:
[Taro Omiya] Merge with Puzzle Integration:
Adding drag & drop to the inventory. This is currently one-directional.

[Taro Omiya] Checking to see if the pistol is in the inventory, then flagging the equipment.

[Taro Omiya] Adding dragging and dropping to the inventory.

[Taro Omiya] Working on adding inventory slot. This is a work in progress, and probably won’t compile.

[Taro Omiya] Tagging the slots, and adding colliders to them. Should be able to do the dropping now.

[Taro Omiya] Allowing the dragged object to also appear above the inventory GUI. Dropping this item to the GUI should come next.

[Taro Omiya] Adding logic to enable and disable colliders and renderers.

[Taro Omiya] Syncing the inventory item and world item to be in the same positions, but in different planes. The plan is to switch and swap which one is visible, and which one dictates the action on mouse up.

[Taro Omiya] Merge with Puzzle Integration:
Adding dragging in puzzles, but no dropping.

[Taro Omiya] Adding the dragging in the point & click portion. Dragging into the inventory does not yet work.

[Taro Omiya] Adjusted the slot so that it would disappear if it already contains the object it’s holding.

[Taro Omiya] Merge with Puzzle Integration:
Fixing a few Aim-related animations.
Adding dialog that shows up when hovering over an item in a puzzle scene.

[Taro Omiya] Finally got the dialog working! Shows the dialog for pistol holder.

[Taro Omiya] Adding PuzzleInventory script and PuzzlePiece script.

[Taro Omiya] Adding puzzle slot script. This is a good starting point for a drag & drop puzzle.

[Taro Omiya] Refactoring stuff that I felt didn’t fit in OnRailsController to GameManager.

[Taro Omiya] Fixing the gun hold-up animation.

[Taro Omiya] Fixing the slots graphics into the inventory. Splitting pistol into 3 things. Slot pistol, grabbable pistol, and pistol that appears on the inventory.

[Taro Omiya] Working on adding slots graphics into the inventory.

[Taro Omiya] Working on adding a dialog to the puzzle pieces.

[Taro Omiya] Working on adding a pistol pickup in the puzzle section.

[Taro Omiya] Adjusting the over-the-sholder camera again. I like this angle better.

[Taro Omiya] Adjusting the over-the-sholder camera.

[Taro Omiya] Adding pistol and firing animations.

Changes for v13:
[Taro Omiya] Merge with Puzzle Integration:
Fixing the item description not positioning correctly when hovering over an item in puzzle mode.

[Taro Omiya] Fixing the aim camera animation being too snappy.

[Taro Omiya] Close #123: Fixing the dialog position not updating correctly.

[Taro Omiya] Not sure why, but reimporting stuff.

[Taro Omiya] Merge with Puzzle Integration:
Adding two-way drag & drop between world slot and inventory slot. This was done with major re-write of the puzzle codes.

[Taro Omiya] Finally got the two-way drag & drop between inventory and world slot working! There’s only a few glitches left to cover, mostly dealing with dialog.

[Taro Omiya] Fixing any other hover-related bugs before moving forward.

[Taro Omiya] Updating the scenes and prefabs to the new script configurations.

[Taro Omiya] Updating the scripts to now compile. Mouse Down and Mouse Up events are not implemented, however.

[Taro Omiya] Polishing the puzzle piece scripts to implement the abstract methods. Still doesn’t compile.

[Taro Omiya] Working on merging the PuzzleInventory and PuzzlePiece into a single script. This commit does not compile.

[Taro Omiya] Working on merging the PuzzleInventory and PuzzlePiece into a single script.

[Taro Omiya] Adjusting the inventory dialog position for slots.

[Taro Omiya] Fixing dialog position on the inventory slots. Fixing label name.

Changes for v14:

Changes for v15:

Changes for v16:

prototype-murakami v11

This is an automated post, previewing a game currently in development.

Controls:
Space to move forward.
Shift to turn 180 degrees and cancel the puzzle.
Hold the right mouse button or left ctrl to look around.
When approaching a fork, puzzle, or a door, click on the button that appears on the screen to select the next path.

[WP_UnityObject src=”https://omiyagames.com/webplayer/prototype-murakami/v11.unity3d” width=”610″ height=”343″/]

Changes for v10:
[Taro Omiya] Merge with Puzzle Integration:
Adding transition animation from navigation mode to puzzle.

[Taro Omiya] Adding transition from navigation to puzzle and back. Not what I like, but close enough. I can easily fix it as I go on.

[Taro Omiya] Merge with Puzzle Integration:
* Adding Aim Controls
* Adding a “cursor” for the point & click puzzle. This is merely to demonstrate I’ve got the right plane.

[Taro Omiya] Merge with Combat Integration:
Added in the aim controls.

[Taro Omiya] Adding lasers for aiming.

[Taro Omiya] Got the vertical rotation working when in combat mode.

[Taro Omiya] Committing current work-in-progress to get rotating camera during combat mode.

[Taro Omiya] Adding combat camera angle and input.

[Taro Omiya] Importing gun from Angry Bots.

[Taro Omiya] Putting off the puzzle stuff for the time being. It’s more complicated than I expected.

[Taro Omiya] Attempting to make the point & click lever. It’s not working as expected. Consider using 2D physics instead of 3D.

[Taro Omiya] Renaming the puzzle point.

Changes for v11:
[Taro Omiya] Merge with Puzzle Integration:
Adding Rearview mirror and inventory window in the puzzle scene. Taking out the fog. Until I put the enemies in-place, it looks ugly.

[Taro Omiya] Adjusting the rear view camera angle and navigation to puzzle transition.

[Taro Omiya] Working on mode transition again, this time with a real animation!

[Taro Omiya] Correcting the rear-view mirror animation.

[Taro Omiya] Adding Rear view camera angle.

[Taro Omiya] Working on making the inventory appear after hovering over them.

[Taro Omiya] Resizing the rear view mirror.

[Taro Omiya] Making the elements invisible by default.

[Taro Omiya] Finally got the conditions on the transitions. SOmehow.

[Taro Omiya] Re-writing the transitions.

[Taro Omiya] Adding transitions. Not sure if I can actually edit them, though.

[Taro Omiya] Adding inventory animations. I don’t know why the animator is freezing the editor whenever a transition is created.

[Taro Omiya] Adding rear view mirror animations.

[Taro Omiya] Working on adding an inventory system to the puzzle section.

[Taro Omiya] Updating Unity-chan’s movement so that it will not fall off the cliff so often.

[Taro Omiya] Reverting a few things to make them look more natural.

prototype-murakami v9

This is an automated post, previewing a game currently in development.

Controls:
Space to move forward.
Shift to turn 180 degrees and cancel the puzzle.
When approaching a fork, puzzle, or a door, click on the button that appears on the screen to select the next path.

[WP_UnityObject src=”https://omiyagames.com/webplayer/prototype-murakami/v9.unity3d” width=”610″ height=”343″/]

Changes for v9:
[Taro Omiya] Merge with Puzzle Integration:
Adding cut to the character’s view to start the puzzle.
Added graphics for puzzle.

[Taro Omiya] Fixing the sound effects still going on after selecting puzzle.

[Taro Omiya] Got the transition from game camera to puzzle camera and back is now working… but I don’t like it. I think I’ll use a full-screen render texture and material to make the transition.

[Taro Omiya] Workin on adding a puzzle camera.

[Taro Omiya] Working on adding a puzzle camera to handle the point & click aspect of the game.

[Taro Omiya] Working on more puzzle-related efforts. Got the navigation button and camera configuration to trigger when approaching a puzzle point.

[Taro Omiya] Slowly working on integrating puzzle point into the OnRailsController.

[Taro Omiya] Allowing Puzzle Point to utilize any camera angles.

prototype-murakami v8

This is an automated post, previewing a game currently in development.

Controls:
Space to move forward.
Shift to turn 180 degrees.
When approaching a fork or a door, click on the button that appears on the screen to select the next path.

[WP_UnityObject src=”https://omiyagames.com/webplayer/prototype-murakami/v8.unity3d” width=”610″ height=”343″/]

Changes for v5:
[Taro Omiya] Significantly improving the camera animation. The verticals are now a lot faster.

[Taro Omiya] Merge with Camera Animation, in particular the fork and exit point cameras.

[Taro Omiya] Playing around with the camera more. This is stable, but needs much more polish.

[Taro Omiya] Working on addin exit-based camera configuration.

[Taro Omiya] So far, this “fix” seems to look good.

[Taro Omiya] Camera animation almost working. Needs a lot more polish.

[Taro Omiya] Making slow progress at adding camera configuration.

[Taro Omiya] Starting on adding the camera animation.

[Taro Omiya] Making the character animation transitioning from one check point to another less jarring.

Changes for v7:
[Taro Omiya] Merge with Camera Animation. This includes circular animation, exit animation, and the newly enhanced Navigation button menu.

[Taro Omiya] Close Camera Animation branch. This should be enough.

[Taro Omiya] Finished working on creating a circular camera configuration.

[Taro Omiya] Starting on adding triggers for camera animations. This should make it easier to create custom focus points. Working on the radial camera angle next.

[Taro Omiya] Drastically improved the buttons!

[Taro Omiya] Giving up on the screen edge detection, and simply placing the text near the character.

[Taro Omiya] Committing any scene changes.

[Taro Omiya] Attempting to use the GUI camera’s planes to calculate screen edge detection, without any success.

[Taro Omiya] In the middle of carefully calculating how to make the navigation button face the right direction.

[Taro Omiya] Working on making major changes to the navigation button.

[Taro Omiya] Starting on updating the navigation buttons.

[Taro Omiya] Merge with default

Changes for v8: